I don't know if anyone here can keep the car on the track, but I sure can't. In fact I get nauseated every time I try to play it due to the wild and unpredictable movements of the car.
It's supposed to be based on vdrift, but in vdrift it is quite easy to control the car. Too bad recent versions don't compile tho.
Note that I have tried all methods of control including joysticks and they don't help. I've also messed with the settings and they don't help. Something is severely wrong with the controls.
It lacks dynamics and some of the bosses are absolutely impossible to beat.
The main character moves quite slowly, his actions are not very dynamic, and the quests are rather boring.
I don't know what could have been done with it to make it a better game, but for sure making the main character move faster, and have more skills would have helped.
It is more tedious than fun to play, unfortunately. I have tried it every few releases since it came out and I was hoping it would get better.
It is similar to FLARE, but I can't be sure if it uses that engine or just the graphics (more likely). Quests are being added with each release, which is nice.
The menus are a bit large and unusual, but maybe that is because it has to work on multiple platforms, including mobile.
I would say it is better than FLARE because you actually have a purpose. FLARE should be renamed to "run like hell".
Overall I like it, I think it can be developed into a great rouge-like RPG.
The new Special Edition of the game upgraded the graphics to add cel-shading, lighting, and simple shadows. There's also no more instant death, an inventory system, more levels, and lots of other features from the new Dirk Dashing 2 engine.
Hi, just added review by Canard PC a well known french paper magazine.
I don't know if paper reviews are accepted though :)
So the link to the review is in fact a link to the magazine web site.
The rating (8/10) was the rating given by Canard PC.
I just added OMG Ubuntu review of Strange Masks which is a very fair review about the game and may help you to known whether the game is for you.
At the end of the review, if you are still interested by the game then you could read the other reviews as well which will dwelve more deeply into the game mechanics.
Both Steam and Half-Life run flawlessly on 64-bit Fedora. So, there's no technical reason to disallow installation on a 64-bit machine. If you can somehow trick your package manager into accepting it you should be fine.
Hello space aadventurers, this is the report from november up to the current month(just ignore depending on the forum repeated content from previous reports):
Some may ask themselves why I hadn't shown the game demo on december or january as promised, well, at december I hadn't much time(christmas), now for january, around day 20 I already had the playable demo, but only for blenderplayer; so, I'm waiting to do the right thing, which was talking to BPPlayer creator(besides power shortages and others here) and requested some criptographic changes to its system, some of the improvements were already finished, but others still remain, which may take from 1 to 2 weeks. Important note, the demo I have should work only on linux, windows versions will follow, as for the mac OS version, the knowledge which the mac BGE has many more bugs than the others makes me think on dropping mac support, although I would like to have it. Burster is out of cogitation.
Due to my desire of already present a demo, I applied my efforts on improving what the game already had instead of new content, I know I said I would already work on the game first quest, but nothing matches a good ol demo. I tested and retested the rest though, and now I really will start working on the first Quest(currently on teh space map, which comes right before it). The initial setup, logo, title, main menu, character creation, intro and space map scenes are already stable; except at the character creation, were I found a nasty bug on blenderplayer itself and alrady reported it to someone who can make use of that to fix the issue, I already included a temporary workaround for that at that scene.
I decided to create my own version of the gui module with my improvements, using the original bgui module as base, which I called lgui(lunarts gui) to avoid confusions with the original bgui; I created a word processor for subtitle .srt and txt files for my game, changed the game site, added special thanks, created a window constructor which use only 8 small .pngs; now testing the game with the external blenderplayer instead of the built-in one, started to use a software for 2D animations; showed the work in progress intro video; changed the game minimum resolution to 1280x720(it works stretched with 1024x768 too), fited my game to the new BGE async libload; stop using .ogv(too many issues) for videos and am using .webm instead; and now I am using the most current blender and blenderplayer version from svn(the version which works that is) from blender foundation(bleeding edge updates) and much more.
Regarding the campaign end at December, indiegogo taxes plus brazilian government taxes(D=) ate a considerable sum of the campaign amount; so, I recommend to you to choose a minimum value which is still a great amount discounting taxes, choose "funded or give the money back" instead of "Receive all funding" if you start a funding campaign.
19:59:21Superuser Lichess, the free and open source, the most comprehensively-featured chess website, brimming with HTML5-ness and modern web goodness, with no ads (ever), recently had a new release! Check it out at lichess.org
11:42:02Curly Brace Hi, Superuser. No, web based games are not added (with only few exceptions, like Quake Live). However, there was a separate forum thread for HTML5 games, you can leave interesting links there
Game: ToME: the Tales of Maj'Eyal
It's not bad, but it gets boring fast, and is quite difficult
The betas were all very buggy, but now that it is stable the problem is that it gets boring fast. It is also quite easy to die in some areas.
I would have preferred more linear quests, and in order of difficulty. You can easily get in over your head, and you don't always know where to go.
It is enjoyable for a while, but only about a few hours, and then it just gets repetitive and difficult.
Another thing I don't like is the spellblaze theme, but that's just IMO.
Game: Stunt Rally
The controls are downright terrible
I don't know if anyone here can keep the car on the track, but I sure can't. In fact I get nauseated every time I try to play it due to the wild and unpredictable movements of the car.
It's supposed to be based on vdrift, but in vdrift it is quite easy to control the car. Too bad recent versions don't compile tho.
Note that I have tried all methods of control including joysticks and they don't help. I've also messed with the settings and they don't help. Something is severely wrong with the controls.
Game: The Legend of Edgar
I've tried it many times, and I tried to like it, but I can't
It lacks dynamics and some of the bosses are absolutely impossible to beat.
The main character moves quite slowly, his actions are not very dynamic, and the quests are rather boring.
I don't know what could have been done with it to make it a better game, but for sure making the main character move faster, and have more skills would have helped.
It is more tedious than fun to play, unfortunately. I have tried it every few releases since it came out and I was hoping it would get better.
Game: erebus
Great game with great potential
It is similar to FLARE, but I can't be sure if it uses that engine or just the graphics (more likely). Quests are being added with each release, which is nice.
The menus are a bit large and unusual, but maybe that is because it has to work on multiple platforms, including mobile.
I would say it is better than FLARE because you actually have a purpose. FLARE should be renamed to "run like hell".
Overall I like it, I think it can be developed into a great rouge-like RPG.
Game: Stendhal
Stendhal 1.06: A bit of toil but little trouble
Stendhal 1.06 adds lots of new sounds and sprites. Winter has ended and all snow is gone.
Game: Dirk Dashing: Secret Agent! Special Edition
The new Special Edition of
The new Special Edition of the game upgraded the graphics to add cel-shading, lighting, and simple shadows. There's also no more instant death, an inventory system, more levels, and lots of other features from the new Dirk Dashing 2 engine.
Game: Strange Masks
canard PC review
Hi, just added review by Canard PC a well known french paper magazine.
I don't know if paper reviews are accepted though :)
So the link to the review is in fact a link to the magazine web site.
The rating (8/10) was the rating given by Canard PC.
Game: Strange Masks
OMG Ubuntu Review
I just added OMG Ubuntu review of Strange Masks which is a very fair review about the game and may help you to known whether the game is for you.
At the end of the review, if you are still interested by the game then you could read the other reviews as well which will dwelve more deeply into the game mechanics.
Game: Half-Life
Both Steam and Half-Life run
Both Steam and Half-Life run flawlessly on 64-bit Fedora. So, there's no technical reason to disallow installation on a 64-bit machine. If you can somehow trick your package manager into accepting it you should be fine.
Forum topic: Questverse: Space Anime RPG on Lgdb
Hello space aadventurers,
Hello space aadventurers, this is the report from november up to the current month(just ignore depending on the forum repeated content from previous reports):
Some may ask themselves why I hadn't shown the game demo on december or january as promised, well, at december I hadn't much time(christmas), now for january, around day 20 I already had the playable demo, but only for blenderplayer; so, I'm waiting to do the right thing, which was talking to BPPlayer creator(besides power shortages and others here) and requested some criptographic changes to its system, some of the improvements were already finished, but others still remain, which may take from 1 to 2 weeks. Important note, the demo I have should work only on linux, windows versions will follow, as for the mac OS version, the knowledge which the mac BGE has many more bugs than the others makes me think on dropping mac support, although I would like to have it. Burster is out of cogitation.
Due to my desire of already present a demo, I applied my efforts on improving what the game already had instead of new content, I know I said I would already work on the game first quest, but nothing matches a good ol demo. I tested and retested the rest though, and now I really will start working on the first Quest(currently on teh space map, which comes right before it). The initial setup, logo, title, main menu, character creation, intro and space map scenes are already stable; except at the character creation, were I found a nasty bug on blenderplayer itself and alrady reported it to someone who can make use of that to fix the issue, I already included a temporary workaround for that at that scene.
I decided to create my own version of the gui module with my improvements, using the original bgui module as base, which I called lgui(lunarts gui) to avoid confusions with the original bgui; I created a word processor for subtitle .srt and txt files for my game, changed the game site, added special thanks, created a window constructor which use only 8 small .pngs; now testing the game with the external blenderplayer instead of the built-in one, started to use a software for 2D animations; showed the work in progress intro video; changed the game minimum resolution to 1280x720(it works stretched with 1024x768 too), fited my game to the new BGE async libload; stop using .ogv(too many issues) for videos and am using .webm instead; and now I am using the most current blender and blenderplayer version from svn(the version which works that is) from blender foundation(bleeding edge updates) and much more.
The game now have a manual, which is too in progress, which can be obtained at: http://www.lunarts-studio.com.br/manual.pdf.
Regarding the campaign end at December, indiegogo taxes plus brazilian government taxes(D=) ate a considerable sum of the campaign amount; so, I recommend to you to choose a minimum value which is still a great amount discounting taxes, choose "funded or give the money back" instead of "Receive all funding" if you start a funding campaign.
That is it for now, thanks and until next time!