Recent comments

MajorLunaC's picture

Ok, so first of all, you're the one submitting the game to gaming sites. This implies you would like others to play the game and hear about it. You also mentioned that you want a high download count on SourceForge, I suppose to gain popularity. As a developer of games, you have to understand that you at least partially should appease some people for what they want, or in this case, what they NEED. I never said that I WANTED an alternative system to download the files, I said that I and others NEEDED other ways to download the files, because from a completely objective, logical, practical, programming, and distribution, distributing a completely digital online game that gets updated frequently SOLELY as an ISO, is simply unheard of, especially in the gaming world. It's impractical, non-functional, and causes problems for very many. If you ask any developer if ISOs are the way to distribute a digital game online, they will say "NO WAY!" Do you and your group even download the ISOs from the site to see if they download well and in a reasonable amount of time?

We're not asking you to make our game, or to go out of your way to do anything special for us. We're saying that we are ALL having problems downloading your game, it's not working, so please help us get the game in another way that's easier for everyone, including you and your team, so that you don't have to keep making ISOs all the time. All I've heard so far is that you expect us to just listen to you, and anything we say is worthless and beneath you. There's a word for that, see if you can come up with it (political/government type).

All I really NEED right now is another repository for the maps, since you said they're only in the ISO. Although I do see maps.pk3 in many of the repositories you listed , is that all the maps? Please at least make a repository for maps. I'm sure I can come up with a script to download everything needed for the game directly from the repositories. Maybe I'll even come up with a branch that distributes the game in a reasonable way.

chaosesqueteam's picture

>So you develop a game that you don't particularly want people to play. Looks like it's not worth downloading the ISO to give it a try then.

Do not care. Do not care at all. Be passive aggressive all you want. We are not your employees,( or would you like to be sued for not paying us our wages??)
What a stupid conclusion you make: "Devs provide ISO" "Someone doesn't like that" "Devs still provide ISO but note that they create the game for their own enjoyment" ":. Game is not worth downloading"

:. (Conclusion) Only games where the Devs are primarily concerned with placating random others are valuable. Games which are made for the love of it are worthless.

Stupid Stupid Stupid.
Do you think about what you write before you write it?

Akien's picture

> The team works on the fork of the game. Distribution is beyond its scope. Websites are beyond its scope.
> If you would like to distribute the fork in another manner or even create a website that might attract more people
> who might wish to play the fork, feel free. Note, however, more users, different ways to distribute, benefits those
> working on the fork in no way.

So you develop a game that you don't particularly want people to play. Looks like it's not worth downloading the ISO to give it a try then.

chaosesqueteam's picture

(Found email, response is below it)
>REPLY at http://sourceforge.net/u/majorlunac/profile/send_message
>
>Since the Discussion section isn't maintained, I'll mention it here in short.
>
>Please use rsync or one of its derivatives, or any repository-pulling system to allow clients/users to update the game files without having to >redownload the entire game. What you're doing now with ISOs is completely impractical, and pretty ridiculous. This is no way to distribute >anything, much less a game over the internet.
>
>Reasons: Slow internet, unreliable internet, gigantic files that don't often change, requiring to mount an ISO to play the game (yes, there are >other ways, but you shouldn't need anything but what Xonotic has in a directory).
>
>Please do something about it.
>
>This message was sent to you via the SourceForge web mail form.
>Replying to this email will not work, please send a message to MajorLunaC at http://sourceforge.net/u/majorlunac/profile/send_message

Reply:
>Since the Discussion section isn't maintained, I'll mention it here in short.
Work is only done on the code, media, etc. No one discusses, so it is never checked.

Rsync would have no downloads. Torrent opens one up to hacking attack and also would have fewer downloads. ISO everyone understands. It is a KISS thing. The team does one thing: code. Others may distribute the game in some way other than the ISO or git, but this is beyond the scope of the team.

>Please do something about it.

The team works on the fork of the game. Distribution is beyond its scope. Websites are beyond its scope. If you would like to distribute the fork in another manner or even create a website that might attract more people who might wish to play the fork, feel free. Note, however, more users, different ways to distribute, benefits those working on the fork in no way. The team works on the fork for enjoyment. No member of the team is using the fork as a stepping stone to anything some may think of as greater, nor for any financial benefit such as building a portfolio for employment. Members of the team wish to remain unknown. The fork would continue without internet access: in such a case only the team and those closest to the team would benefit from the teams largesse. Internet distribution is ancillary.

If this bothers you, it can be pretended that the fork does not exist. You lose nothing.

chaosesqueteam's picture

(And check your discussions and messages more often, as this is the 4th attempt to contact you about this!)
Where? SF, Opengameart, trisquel, mail, quakeone, etc?

chaosesqueteam's picture

Once you have the iso, you can, if you wish, download the git repos to keep up-to-date with the gamecode and most media
(Maps, however, are distributed only on the ISO, in pk3s)
You can set these repos up as pk3dir in your /data/ directory (can be ~/.xonotic/data/bla.pk3dir if you wish) and they should override whatever is in the .pk3s themselves:

The main gamecode repo (QC) where almost all of the work is done: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

Other repos which sometimes have work done: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

Rarely touched repo: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

If you have the first two you will have the code updates.

If you like to work on media the media source repo is the way:
http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

Rarely an edit to the engine is done, someday would like to learn it more so as to add procedural infinite terrain and buildings (perhapse destructable like mine/7daystodie/etc/craft: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

ISO is distributed as it is the simplest way and does not require any infrastructure to be kept up. Last time a member of the team ran a server it was probed for hacking by those disagreeing with member's social ideas / politics. After ISO is aquired player may use the git repos or wait for the next iso.

ISO is almost full so any new maps will have to be distributed on a 2nd ISO, Supplimental DVD.

MajorLunaC's picture

I know you said zip can't support sizes greater than 4 GB, but I think only zip has that limitation. Other compressed archives have much larger limitations. The real problem is that large archives are NO way to distribute a game. Use "rsync", "torrent protocol", or similar systems to synchronize the data with the repository (a separate stable one preferably, while you have your own testing version that is optional for testers). Otherwise, Connection problems and data limits are a problem, especially as this game expands. Connections often interrupt over a long time, and many people now have a download limit per month. It makes no sense to use gigantic ISOs. Make a BASH, PERL, PYTHON, or whatever language you want to make a way to just update new SMALL files individually instead of downloading the entire gigantic archives. More and smaller parts are better, especially in a synchronizing system. Please find a way! (And check your discussions and messages more often, as this is the 4th attempt to contact you about this!)

luojie-dune's picture

I think the problem was we all supposed LGA would be a monthly event, which turned out having no activites after unvanquished won.
Then it was forgotten so nobody remember why it was there...