Recent comments

chaosesqueteam's picture

>So you develop a game that you don't particularly want people to play. Looks like it's not worth downloading the ISO to give it a try then.

Do not care. Do not care at all. Be passive aggressive all you want. We are not your employees,( or would you like to be sued for not paying us our wages??)
What a stupid conclusion you make: "Devs provide ISO" "Someone doesn't like that" "Devs still provide ISO but note that they create the game for their own enjoyment" ":. Game is not worth downloading"

:. (Conclusion) Only games where the Devs are primarily concerned with placating random others are valuable. Games which are made for the love of it are worthless.

Stupid Stupid Stupid.
Do you think about what you write before you write it?

Akien's picture

> The team works on the fork of the game. Distribution is beyond its scope. Websites are beyond its scope.
> If you would like to distribute the fork in another manner or even create a website that might attract more people
> who might wish to play the fork, feel free. Note, however, more users, different ways to distribute, benefits those
> working on the fork in no way.

So you develop a game that you don't particularly want people to play. Looks like it's not worth downloading the ISO to give it a try then.

chaosesqueteam's picture

(Found email, response is below it)
>REPLY at http://sourceforge.net/u/majorlunac/profile/send_message
>
>Since the Discussion section isn't maintained, I'll mention it here in short.
>
>Please use rsync or one of its derivatives, or any repository-pulling system to allow clients/users to update the game files without having to >redownload the entire game. What you're doing now with ISOs is completely impractical, and pretty ridiculous. This is no way to distribute >anything, much less a game over the internet.
>
>Reasons: Slow internet, unreliable internet, gigantic files that don't often change, requiring to mount an ISO to play the game (yes, there are >other ways, but you shouldn't need anything but what Xonotic has in a directory).
>
>Please do something about it.
>
>This message was sent to you via the SourceForge web mail form.
>Replying to this email will not work, please send a message to MajorLunaC at http://sourceforge.net/u/majorlunac/profile/send_message

Reply:
>Since the Discussion section isn't maintained, I'll mention it here in short.
Work is only done on the code, media, etc. No one discusses, so it is never checked.

Rsync would have no downloads. Torrent opens one up to hacking attack and also would have fewer downloads. ISO everyone understands. It is a KISS thing. The team does one thing: code. Others may distribute the game in some way other than the ISO or git, but this is beyond the scope of the team.

>Please do something about it.

The team works on the fork of the game. Distribution is beyond its scope. Websites are beyond its scope. If you would like to distribute the fork in another manner or even create a website that might attract more people who might wish to play the fork, feel free. Note, however, more users, different ways to distribute, benefits those working on the fork in no way. The team works on the fork for enjoyment. No member of the team is using the fork as a stepping stone to anything some may think of as greater, nor for any financial benefit such as building a portfolio for employment. Members of the team wish to remain unknown. The fork would continue without internet access: in such a case only the team and those closest to the team would benefit from the teams largesse. Internet distribution is ancillary.

If this bothers you, it can be pretended that the fork does not exist. You lose nothing.

chaosesqueteam's picture

(And check your discussions and messages more often, as this is the 4th attempt to contact you about this!)
Where? SF, Opengameart, trisquel, mail, quakeone, etc?

chaosesqueteam's picture

Once you have the iso, you can, if you wish, download the git repos to keep up-to-date with the gamecode and most media
(Maps, however, are distributed only on the ISO, in pk3s)
You can set these repos up as pk3dir in your /data/ directory (can be ~/.xonotic/data/bla.pk3dir if you wish) and they should override whatever is in the .pk3s themselves:

The main gamecode repo (QC) where almost all of the work is done: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

Other repos which sometimes have work done: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

Rarely touched repo: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

If you have the first two you will have the code updates.

If you like to work on media the media source repo is the way:
http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

Rarely an edit to the engine is done, someday would like to learn it more so as to add procedural infinite terrain and buildings (perhapse destructable like mine/7daystodie/etc/craft: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...

ISO is distributed as it is the simplest way and does not require any infrastructure to be kept up. Last time a member of the team ran a server it was probed for hacking by those disagreeing with member's social ideas / politics. After ISO is aquired player may use the git repos or wait for the next iso.

ISO is almost full so any new maps will have to be distributed on a 2nd ISO, Supplimental DVD.

MajorLunaC's picture

I know you said zip can't support sizes greater than 4 GB, but I think only zip has that limitation. Other compressed archives have much larger limitations. The real problem is that large archives are NO way to distribute a game. Use "rsync", "torrent protocol", or similar systems to synchronize the data with the repository (a separate stable one preferably, while you have your own testing version that is optional for testers). Otherwise, Connection problems and data limits are a problem, especially as this game expands. Connections often interrupt over a long time, and many people now have a download limit per month. It makes no sense to use gigantic ISOs. Make a BASH, PERL, PYTHON, or whatever language you want to make a way to just update new SMALL files individually instead of downloading the entire gigantic archives. More and smaller parts are better, especially in a synchronizing system. Please find a way! (And check your discussions and messages more often, as this is the 4th attempt to contact you about this!)

luojie-dune's picture

I think the problem was we all supposed LGA would be a monthly event, which turned out having no activites after unvanquished won.
Then it was forgotten so nobody remember why it was there...

chaosesqueteam's picture
Forum topic: Rip-off

How would you know joerg? You have not downloaded nor played this mod of Xonotic. The only thing you have done is to go to every place on the web where a certain contributor's assets are used and downvote them. You say the same thing in all of those places. You simply google that contributor and then you post. You do this because you disagree with his social politics.

Though this mod does incorporate other GPL licensed mutators for Xonotic (grenades, monsters, overkill weapon models contributed to xonotic .git repo), and does extend them, This is not simply a "copy and paste" game.This mod has over 3 years of custom quakeC programming contributed to it. Of the over 100 maps, 50 were built for this mod by a direct contributor, 2 texture packs made by that contributor, and various pieces of music and 3d art assets.

The most notable mutators which are unique to this game and programmed by the contributor you so revile are the following:
Foliage system (automatically place trees, forests, shrubbery, etc around)
Brawling (hand to hand fighting)
Buildable buildings (you can build buildings like in an RPG and/or build in blocks like minecraft, your call all the buildings were built in radiant by the contributor you so hate)
(This is why you see that hammer in alot of these screenshots)
Misc Items (balloons, bumpers, abandoned buildings, spikes, (and built buildings too)) mutator, which spawns in these items (modeled in blender by the hated contributor) so as to change the character of any level.
Mounted weapons (many machine guns, and various other crew served weapons)
Tipping your gun to the side (press L)

Furthermore there are extensive additions to the vehicle system.
Tanks (both futuristic and old), planes (ditto), helicopters, and civillian cars and trucks.
And of course, quantum non-locality. Here's an ls of the vehicle and mounted gun code directory:
aerocommander.qc fastcar.qc mg_deluge.qc mg_scorpion.qc r22heli.qc spiderbot.qc turretll20.qc
blackhawk.qc fokker.qc mg_gau19.qc mg_shlac.qc racer.qc sportster.qc vehicles_def.qh
bumblebee.qc mechmax.qc mg_grail.qc mg_spadu.qc raptor.qc tankiv.qc vehicles.qc
challenger.qc mg_autonex.qc mg_lewis.qc mg_t17mm.qc sedan.qc tankll24.qc vehicles.qh
CODE_INFO.TXT mg_batteringram.qc mg_m134.qc misc_fire_crossbowbolt.qc smalltruck.qc tankll37.qc yugo.qc
cruizerlimo.qc mg_bpcannon.qc mg_maxim.qc nieuport.qc sopwith.qc tankll40.qc
cruizer.qc mg_browning50.qc mg.qc pickuptruck.qc sparrow.qc tankll48.qc
farman.qc mg_charbelcher.qc mg_rpk.qc qnonlocality.qc speedcar.qc tankt27.qc

Compare that with vanilla Xonotic.

In addition to that there have been many additional monsters added, including skeletons, police, so on and so forth.

There are also per-team starting weapons, vehicles, mounted guns, etc.

And if you want to flood the map with water, lava, slime... well you can do that too.

There is much that has been adapted and extended, and also much that has been invented of whole cloth. It is not simply a copy and paste project.
The developer you hate has been around Xonotic from before Xonotic was Xonotic, back in the Nexuiz days, for years. He asked for the fork to Xonotic
to happen when weapons started being removed from Nexuiz (HLAC, Tag Seeker). This project is indebted to both Xonotic and Nexuiz as it is a fork of them.

What you say is libel. There is a desire to meet you in court or out of court to settle things, to make you not commit libel anymore, to make you want to think before you say: to make that thought process and indelible part of your mind.

If you had played this game you would know that you do not simply have an ax and a hammer. You do not start with an ax and a hammer.
The ax and the war hammer are simply two of over 60 weapons in this game, from medeval to futuristic, here is a list:

laser
shotgun
uzi
grenadelauncher
minelayer
electro
crylink
nex
hagar
rocketlauncher
porto
minstanex
hook
hlac
tuba
rifle
fireball
seeker
pistol
hmg
mg
explosivevest
crossbowdtwr
warhammerspiked
shotgunautomat
pumpshotgun
lightninggun
g98
nukelayer
caltrop
torch
revolver
bigpistol
m1921
flashlight
lrr
multitool
shortsword
broadaxe
longsword
rapier
carbine
utilitool
shackles
spear
pdw
lightpistol
morgenstern
katana
odachi
nagamaki
lightsabre
tetsubo
largepistol
lightauto
magnum
crowbar
yari
ak47
rpg7launcher
aks74u
tt33pistol
ffmagnum
m16mini
m16vn
browninghp