- erichbusby
- axelrdz
- agdbnetru
- SergMalinov
- thespiaoidos
There are currently
1 user and
51 guests online.
-
19:59:21
Superuser
Lichess, the free and open source, the most comprehensively-featured chess website, brimming with HTML5-ness and modern web goodness, with no ads (ever), recently had a new release! Check it out at lichess.org
-
19:59:32
Superuser
[url] (so it appears as a URL)
-
11:42:02
Curly Brace
Hi, Superuser. No, web based games are not added (with only few exceptions, like Quake Live). However, there was a separate forum thread for HTML5 games, you can leave interesting links there
-
11:42:40
Curly Brace
[url]
-
05:45:56
luojie-dune
I don't get why HTML5 game isn't allowed and Flash is. Bin the Bin?
-
13:08:34
sixsixfive
If you create a desktop client for your HTML5 application then you can publish it here (eg: Chromium Embedded Framework)
-
13:12:54
sixsixfive
Snorms [url] - PWYW! [url]
-
20:21:36
sixsixfive
followed by Paranautical Activity - [url]
-
20:22:39
sixsixfive
11 bit studios - Weekly Sale [url]
-
19:54:48
Adomas
Can't wait for Valve to release CSGO for Linux ^.^
-
22:25:46
sixsixfive
another humble bundle [url]
Forum topic: HTML5 Games
What about those flash games,
What about those flash games, can they be converted into HTML5?
Cheers,
Erich
"playing http://www.izombiegames.com/defense online"
Game: Broken Sword: Director’s Cut
The new backgrounds look good
The new backgrounds look good and everything else is just... ....I hate Director's Cuts
Tool: Steam
Steam is pretty evil!
I agree about Steam being evil.
Was not very keen regarding it's arrival to Linux/Ubuntu, but there are some good sides to having more games on linux and becoming more mainstream: hopefully better video drivers etc.
Tool: Steam
>DRM is not sooooo bad DRM is
>DRM is not sooooo bad
DRM is always bad - Why should you trust a company if they don't trust you?
The funny thing is everybody hates EA for Origin or Microsoft for the Windows Store but nobody cares about Valve for Steam which is the same ********
Game: Ancient Beast
0.2 released!
New version has been released! I've updated the change log.
Video will follow soon where I'll explain some of the changes in more detail and talk about future plans.
Tool: Steam
Why so angry?
DRM is not sooooo bad as long as you are able to pay for the product :) but DRMless games are my priority also. Anyway I am happy that Steam came to Linux :) brand new horizons
Forum topic: Linux Games on Kickstarter
http://www.kickstarter.com/pr
http://www.kickstarter.com/projects/disastercake/soul-saga-a-j-rpg-inspi...
Forum topic: Questverse: Space Anime RPG on Lgdb
Report extracted from the
Report extracted from the game indieDB profile
Append: Thanks a bunch to indiedb news article revision team, they even took the time to give a better layout to my news article.
I believe it is already time to showcase the current progress on the game; at the last bimestral report I was busy with a lot of bug fixing for the game(both windows and linux), something natural for a pre-alpha(so not even alpha) of a game which was released for the first time.
I'm happy to say which the stage of "monster" bugs, where many of them affected many users and always blocked a part of or even crashed the entire game have already passed, something which involved a lot of work on the game exe, python code and in minor scale, the game site. With this step done I already went back to work in the game art and its interesting part, this time for good(hopefully) instead of worrying about nasty bugs, as only around 4 minor bugs remain(maybe some intermitent ones). Of course I am yet to implement a good resolution switching feature.
I also made some adjustments to my GDD(Game Design Document) of the game I believe were necessary; its base remained unchanged of course. I also modified the art for the default nightking character, as it makes more sense for an older character to go on hairy adventures through the universe. The character creation already had an older character since long ago.
I also had some off-topic issues, I had to change my wifi router and learn how to boost the signal range at my home, not to mention problems with the way I was using the newly released lubuntu 13.04. I corrected the problems(I finally was able to install lubuntu 13.04 on my vostro notebook), but that took time, a time which wasn't used on the game. I made a couple of guides about what I learned on fixing some of the issues as notes to myself but also to help others "in the same boat" I was.
So, in the order of the oldest to the newest, this is what happened:
For the game first 3 musics(main menu, character creation and space map) I used apple garageband, but since I decided to start using linux notebooks instead(a vostro) I can no longer edit the music I made before on mas OS as I no longer have a mac hardware. Garageband was made to only export the projects to mp3 and its own proprietary format, which means despite the fact I have the garageband projects originals I will have to one day remake them on LMMS(linux multimedia studio), which have a different set of instruments as I cannot open them anymore.
So, using garageband for the first 3 musics was a bad move, the same for using gnupg(since the game also supports windows). I'm already using LMMS now, and you can check the first music I made on it below.
Nightkin WIP music 1 - Indie DB
It may had caught your attention the "6 main npc characters" words, that is correct. I hadn't told you their name nor their details, as I want to keep the "surprise factor". As I said above I also had to do more cuts from my game plans, as it became obvious which in the long run it would become very tiresome to do. The game base remains intact still.
I would like to ask you to choose from the six characters presented 3 of your favorites at the votation
below. For the other 3 I would like you to give me the reasons for why you didn't liked them, even if it is just to say "it was for personal preferences". Participate on the other two votation polls below too if you got the time.
Vote for your 3 favorite main npc characters:

Vote for how much you want to wait for new news articles:

Vote if you want to see more of the creation of the arts and musics, or if you would rather want to see them at least mostly finished right away.

I already asked that in the past, but the votation didn't provided much data becase few voted.
Another thing I'm thinking about is to make a better lunarts logo. The character luna really is the base of all this game making quest, so I guess it will involve her again. More work on the game intro video is scheduled to be done too. There is also something I'm wondering about, and that is the creation of a "game editor" for the game, I'm still studying if raw code and blender viewer isn't enough for that; as usual the game editor would make the creation of levels, quests and such much more graphical, and maybe easier. It would take time to do though.
I also ceased to support some communities where I also posted about my game, because it became obvious the bulk of the game followers were gathered on the remaining ones. I did that so I can pay more attention to the communities which I decided to keep supporting, like indiedb for example.
For those of you who followed the game twitter but left because I didn't followed you back, I must say there is no need to "undo" your follow by that. Not following you back doesn't mean I don't take a look at your twitter sometimes and which I didn't liked it somehow. I just follow close friends and very specific things; it is not only me who do that, many on twitter do, like for example winterwolves games. Please don't force me to follow you back without a really huge interest from my part. For those who undestand that and kept following the game twitter anyway without a "follow back" from me, thanks a lot! Know I visit your twitter's sometimes.
So, that is it; thank you for your visit and until the next report. If you're interested, you can help the game project by talking about it to people who may become interested; not to mention your constructive feedback, participation on the votation polls and bug reports, which are really nice.
Visit indieDB at least once a month for updates(images and musics). For more recent updates(text) and game dev ramblings, visit the game twitter.
Lunarts
Forum topic: Benzene project: The strongest computer Hex opponent is a hassle to set up
> I'm not sure what the
> I'm not sure what the policy is regarding posting links to other sites.
It's fine to post links if they are directly relevant to Linux gaming
Game: RUNNING WITH RIFLES
awesome
No doubt the best top-down shooter of the last few years. I just wish there'd be more players online.