Stunt Rally is a racing game which focuses mainly on rally racing and it also has some stunt elements like ramps, loopings and pipes. In singleplayer, you always race against the clock. You may also do so in championships and challenge series. There is a networked multiplayer mode.
All tracks are closed-circuit tracks. The road can be on the ground, be tilted, go through puddles of water or mud, be a bridge or be a large pipe. As this is a rally racing game, roads tend to be slightly slippery, but even more so in rainy tracks. The game features 127 tracks in 24 sceneries, 19 cars. The tracks are set in more or less realistic environments. You race through jungles, forests, swamps, deserts, mountains, snow storms and sand storms. There is a small but growing amount of tracks which are set in surreal fantasy worlds.
Car simulation is done by VDrift (game also here) and rendering by OGRE.
The road is based on a 3D spline and it's fully customizable in editor.
Stunt Rally comes with a powerful editor which allows to edit nearly every detail of the track. You can edit the sun’s position and its brightness. You can change the sky, the weather and the fog. You can generate a terrain shape by the terrain generator or you can edit it on your own with a large set of “landscape paintbrushes”. You can place puddles, objects and other junk whereever you like.
You can draw the entire track from start to end but it must be closed-circuit. You can add bridges and pipes. You can alter the track width at any point of the track and you can alter the track tilt on bridges. If you’re more skilled, you can create loopings and corkscrews and whatever other track form you may come up with using these simple tools.
At the moment, track editing is explained in detail in a series of video tutorials.
It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).
CPU: dual core or better
GPU: GeForce 9600 GT or Radeon HD 3870 with 256 MB VRAM
It is possible to run with older specifications.