Scroller genre

I think we are in need for additional option to add scroller genre (example: Astro Menace). I am going to add several games of this genre.

Forums: 

mhm to what?
is shoot them up enough or doe we need to ad scrolling...?
for me scrolling is rather unspecific as a category.

I think scroller is more concrete. I saw typical 3D shooters added in category "shoot them up". It is just not obvious what belongs there.

I agree we can use Wikipedia.

I suggest the following in short:

1. RPG - player controls hero/hero's spacecraft, upgrades, manages inventory, buys things. Available inventory is very diverse and/or unique (not just medkit). Quests and experience.
Subgenres:
- MMORPG - online RPG with prolonged game time (at least several days)
- Dota-like (Heroes on Newerth)
- Dungeons (single-player)

2. Strategy - player controls units and sometimes base/buildings, units are produced/bought during the game
Subgenres:
- City building/economic (Railroad tycoon, Sim City, Caesar III, Settlers, Hospital, Tropico etc) Building/buying roads and utilities, trade, selling goods. Goods chains. Events (disasters, recession). Distinguishing feature - units usually not controlled directly. The player only builds buildings, roads.
- 4X - subgenre of strategy. extended diplomacy, technology tree, research. technology is based on research rather than buildings. exchange of technologies with other factions, spying. unique projects. extensive colonization is essential to win.

3. Adventure - storyline is based on puzzles. Player uses text/conversation to advance the storyline. Sometimes have to find hidden items. Gameplay is divided into distinct locations between which the player can move. The graphics may be static. No fight.

4. Platformer - you jump from one floor to another, use stairs, open chests. Can jump on the clouds etc. Avoid stationary turrets and guns.

5. Shoot'em up/scroller. New and new enemies appear, you stay at place or the screen scrolls. Move usually in one direction. Each level ends with a boss. Two subgenres: with flyings and with beatings. Differs from platformer in that you cannot move back.

6. Simulation. You drive a vehicle or aircraft, very realistic. Economic simulation does not belong here.

7. Shooter - descendants of Wolfenstain 3D. Usually first-person. You see your own hand with a weapon.

8. Racing - you shell win a race.

9. Casual (including board and card games as well as Tetris, Lines, Arcanoid, Python, maze, pipes etc). Manipulation of abstract objects.

I think Shoot'em up/scroller should be two separate and distinct categories. I also don't agree that Adventure should have no fight.

> I think Shoot'em up/scroller should be two separate and distinct categories.
How would you distinguish them?

> I also don't agree that Adventure should have no fight.
Typically has no fight or fight is unimportant, otherwise it is a mix of genres. But what's your definition then?

Anixx good list and from what you wrote i think its best to NOT have genre and subgenre but just one taxonomy. in know some categories are only used in combination with others e.g. 4x can only be a startegy game, but that gives us more flexibility.
e.g. for adventure: if a game has the category adventure it should have no fighting, but if it has adventure and action (an action-adventure) it can have combat.
we will not have a separate description of action-adventure but probably a small info in the adventure description.

A separate category "shooter" very important.

the category "arcade" has to go, a lot games in that category will be in the casual category.

@anixx why should simulation not include economic simulation if economy is selected as a second category?

i just outline the changes from the existing categorization scheme:
-arcade

+casual
+dota
+shooter

first person shooter -> first person
tactical shooter -> tactical

EDIT: it took me to long to write this comment and anixx posted inbetween, sorry.