HTML5 Games

I remember somebody asking about what should we do with HTML5 games but I can't find that thread (or was it chat? no matter), so I'm posting it here. I still think we shouldn't include them into DB, definitely, as there will be tons of them created in next few years. It will be very difficult to specify clean and transparent criteria on what games should we include and what shouldn't, also. That means that most likely DB will get flooded with low quality stuff, and that's surely not want we all want.

However, there are still few of HTML5 games yet, and many Linux users consider them to be "native" games (unlike Flash, Java and silverlight crap). So... I suggest we can leave interesting links in this thread, if you find any. Of course we should try to post only quality games and not 5-min stuff.

That's it.

Forums: 

Bastion is the first title from Supergiant Games, an original action role-playing game set in a lush imaginative world, in which players must create and fight for civilization’s last refuge as a mysterious narrator marks their every move.

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Bastion
Bastion@ChromeWebStore

Star Legends is a brand new sci-fi 'massively-multiplayer' adventure from the creators of the mobile MMO sensation "Pocket Legends!" PLAY FOR FREE with family and friends, and make new friends online by joining forces with thousands (and thousands) of players from around the world.

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http://starlegends.com/

I think there is a bit of a double standard here.
If we have fully featured games out of the DB for being made in HTML5, I think the same should happen with Java games (eg. Freecol).

Quality should be the meter, not something else.

I think we can publish all games (java, html5, NaCl, Flash, panda, whatever) here, as long they are standalone.

It is a good point, but it needs clarification.

Is running in a browser standalone? And running in JRE (that is technically a VM)?

Also, most Spring games are standalone only on windows. They need spring-lobby to run on Linux.

Is "standalone" a term that is losing it's meaning on the face of nowadays gaming technology?

I don't like any of those HTML5 games so far, I just see some prejudice towards HTML5 in general.

>Is running in a browser standalone? And running in JRE (that is technically a VM)?
>Is "standalone" a term that is losing it's meaning on the face of nowadays gaming technology?

O.K. - the term standalone is a bit misleading, let me replace this with "Games having a Linux client"

Just for example there are many Flash & Java games that have their own Linux client:

Blocks That Matter (Java)
No Time To Explain (Flash)
Wakfu (Java)
Starfarer (Java)
The Binding of Isaac (Flash)

and if you ask me I would say they are Linux games, but the three games above are not, because they use my browser and not my PC as platform.

>Also, most Spring games are standalone only on windows. They need spring-lobby to run on Linux.

That's why they are tagged as total conversion.

>I don't like any of those HTML5 games so far, I just see some prejudice towards HTML5 in general.

Well, I would say HTML5 is great, but it's still a draft/in development.

Spring games config/script that define the game pre-set to run.

It seems nice html5 game is nearly ready, html5 game and the browser.

And wine.

If they are tested under Linux, and available in cache, I will consider those as part of linux game database. At least, many java /php/ python game, these are of the similar conditions as of html5 on linux.

Html5 game, I played some made from ruby

Something like this
http://operasoftware.github.com/Emberwind/