MegaGlest
Dwarf faction release: Aglarond 0.1.1
This is the Aglarond release of the Dwarf faction. As the previous release, declared by wciow as his last personal release of the Dwarves, was named Gimli, I thought it would be fit to name the next one, the result of "Gimli's work", as Aglarond, where Gimli founded and ruled a new Dwarf city.
More info: http://glest.org/glest_board/index.php?topic=5187.0
Categories: Game news
New mod: Malevolent Rising (MRise)
What is Malevolent Rising (MRise)?
MRise is inspired by many games, but mainly: Doom (Doom models and animation will be included in this project), Stronghold Legends (I love werewolves lol), Rise of Legends, old games like Konung, Lords of Magic, Hexen and others.
Aiming for five detailed factions: Necribus (Werewolf and Satyr), Hyperion (Jotun [half-giants] and Angel), Gians (Dryad and Shapeshifter), The Damned (Scourge [half-ghosts] and Vampire) and Vestirus (Aquaparien [inspired by elder scrolls argonian] and Khajiit [as from elder scrolls too]).
So that's 2 races per faction. Each race (so twice per faction) will have their own Barracks for light troops and heavy troops, an element spire for magical troops and a draconic shrine for dragons (dragons will be worked on later once all factions are fully functional with standard units and magic units). I also intend to add some hero units in later, at least one per race (so two per faction).
The player will be able to play each faction in favour of one of the faction's races through upgrades and GAE subfactions.
More info: http://glest.org/glest_board/index.php?topic=5394.0;topicseen
MRise is inspired by many games, but mainly: Doom (Doom models and animation will be included in this project), Stronghold Legends (I love werewolves lol), Rise of Legends, old games like Konung, Lords of Magic, Hexen and others.
Aiming for five detailed factions: Necribus (Werewolf and Satyr), Hyperion (Jotun [half-giants] and Angel), Gians (Dryad and Shapeshifter), The Damned (Scourge [half-ghosts] and Vampire) and Vestirus (Aquaparien [inspired by elder scrolls argonian] and Khajiit [as from elder scrolls too]).
So that's 2 races per faction. Each race (so twice per faction) will have their own Barracks for light troops and heavy troops, an element spire for magical troops and a draconic shrine for dragons (dragons will be worked on later once all factions are fully functional with standard units and magic units). I also intend to add some hero units in later, at least one per race (so two per faction).
The player will be able to play each faction in favour of one of the faction's races through upgrades and GAE subfactions.
More info: http://glest.org/glest_board/index.php?topic=5394.0;topicseen
Categories: Game news
Glest Community Development Monthly - Issue 30
Welcome to the thirtieth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)
NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.
The next issue is scheduled for 11 July 2010.
GAE Bug Tracker fixes:
MegaGlest project/tracker: | Another link
General Announcements:
- Welcome back to Glest Network.
- Hailstone has some free time to work on GAE.
- Testing out the blog. I think in the future I'll just announce it on the blog.
2010 (May - June)
11 June
- Softcoder announces MegaGlest 3.3.5beta1. IRC,
- Hypercube makes concept art.
10 June
- Trappin completes Beta of Meadow tileset.
- ChupaReaper shows update to Malevolent Rising.
09 June
- Titi shows update to Dark Magic.
08 June
- Softcoder updates MegaGlest.
- Little Helper uploads models.
- Wyvern shows new pup model.
07 June
- Wyvern, Little Helper and HyperCube do a model dump. http://glest.org/glest_board/index.php?topic=5560.0
06 June
- Silnarm applied Zaggy1024's patch.
03 June
- Wyvern shows destroyer modoel.
- John.d.h shows model.
01 June
- Mjace72 uploads The Death Tub map.
31 May
- Omega releases Military tech tree.
- Gabrielle, Gabbe shows model.
30 May
- Mjace72 makes squared circle map.
- Wyvern uploads models.
- Samuelst gives French translation.
29 May
- ElimiNator shows mortar.
28 May
- Silnarm releases GAE 0.2.13a.
- Gabriel, Gabbe uploads ant.
27 May
- Emscape makes 2aboniation map.
- Silnarm adds SSE2 support for model interpolation. GAE SVN rev616
25 May
- Mjace72 makes battlegrounds map.
- Tetzank gets freetype working through physfs. GAE SVN rev615
24 May
- Little Helper shows models.
- Silnarm adds new GUI widgets and freetype fonts to GAE. GAE SVN rev613
22 May
- Trappin makes Burnt Earth map.
20 May
- Mjace72 uploads warland.
19 May
- Gabriel, Gabbe releases model pack.
18 May
- Gabriel, Gabbe shows Rebel Tech Robotics.
17 May
- Jda announces found source of bug.
16 May
- Gabriel, Gabbe shows phoenix model.
15 May
- Josepzin announces Glest Total War blog.
- Jda shows progress of Dragon Slayer.
14 May
- Trappin makes Glest Meadow tileset.
- Weedkiller shows concept art for ORCS.
- Seanachaidh shows Medium Infantry.
- ZaggyDad gives download for New Configurator.
12 May
- Cds makes attackonly scenario.
11 May
- Hailstone posts GCD 29.
NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.
The next issue is scheduled for 11 July 2010.
GAE Bug Tracker fixes:
MegaGlest project/tracker: | Another link
General Announcements:
- Welcome back to Glest Network.
- Hailstone has some free time to work on GAE.
- Testing out the blog. I think in the future I'll just announce it on the blog.
2010 (May - June)
11 June
- Softcoder announces MegaGlest 3.3.5beta1. IRC,
- Hypercube makes concept art.
10 June
- Trappin completes Beta of Meadow tileset.
- ChupaReaper shows update to Malevolent Rising.
09 June
- Titi shows update to Dark Magic.
08 June
- Softcoder updates MegaGlest.
- Little Helper uploads models.
- Wyvern shows new pup model.
07 June
- Wyvern, Little Helper and HyperCube do a model dump. http://glest.org/glest_board/index.php?topic=5560.0
06 June
- Silnarm applied Zaggy1024's patch.
03 June
- Wyvern shows destroyer modoel.
- John.d.h shows model.
01 June
- Mjace72 uploads The Death Tub map.
31 May
- Omega releases Military tech tree.
- Gabrielle, Gabbe shows model.
30 May
- Mjace72 makes squared circle map.
- Wyvern uploads models.
- Samuelst gives French translation.
29 May
- ElimiNator shows mortar.
28 May
- Silnarm releases GAE 0.2.13a.
- Gabriel, Gabbe uploads ant.
27 May
- Emscape makes 2aboniation map.
- Silnarm adds SSE2 support for model interpolation. GAE SVN rev616
25 May
- Mjace72 makes battlegrounds map.
- Tetzank gets freetype working through physfs. GAE SVN rev615
24 May
- Little Helper shows models.
- Silnarm adds new GUI widgets and freetype fonts to GAE. GAE SVN rev613
22 May
- Trappin makes Burnt Earth map.
20 May
- Mjace72 uploads warland.
19 May
- Gabriel, Gabbe releases model pack.
18 May
- Gabriel, Gabbe shows Rebel Tech Robotics.
17 May
- Jda announces found source of bug.
16 May
- Gabriel, Gabbe shows phoenix model.
15 May
- Josepzin announces Glest Total War blog.
- Jda shows progress of Dragon Slayer.
14 May
- Trappin makes Glest Meadow tileset.
- Weedkiller shows concept art for ORCS.
- Seanachaidh shows Medium Infantry.
- ZaggyDad gives download for New Configurator.
12 May
- Cds makes attackonly scenario.
11 May
- Hailstone posts GCD 29.
Categories: Game news
Glest Community Development Monthly - Issue 36
The latest Glest Community Development Newsletter has been posted at The Glest Forums.
Categories: Game news
MegaGlest 3.4.0 Released!
MegaGlest 3.4.0 released 2/1/11!
Downloads here: http://megaglest.org/download.html
If you want to play a multiplayer game or you need help, join the #Glest IRC Channel on freenode.
Changelog:
v3.4.0
- new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
- new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
- new network file transfer system current allows servers to send missing maps and tilesets to clients
- new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
- improved sound handling for better stability and smoother game play
- CPU AI players now can have their resource multiplier manually changed
- new fog of war setting allows showing resources on the map at game start (thanks GAE team)
- many new commandline options (try --help to see)
- texture compression for video cards that support it
- improved AI players are much harder to defeat
- new Romans_beta faction in megapack
- new language translations
- new tilesets, maps, scenarios and tutorials
- G3D Viewer enhancements including PNG screenshots with alpha transparency option
- performance improvements for both rendering and network play
- FreeBSD support has been added in this release
- bugfixes discovered in 3.3.7.2
Changelog for older version:
v3.3.7
- Significant game play performance improvements.
- Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
- Players can now tell multiple units to build a new unit all at the same time (multi-build)
- Particle and Transparency improvements
- Map Preview in game lobby
- Added ability to pick a random faction in the game lobby
- Added ability to be a non-player and Observe a network game (becoming an Observer)
- Added ability to change playername in game lobby
- Added new map filter (to display maps with x players)
- AI Player improvements
- Added new LUA functions and events (see wiki for details).
- Added numerous new commandline options (use --help to see a detailed list)
- Improved network performance
- Masterserver PHP scripts will now run on a Microsoft Windows Server
- Added ability to move / size UI components in a custom manner
- Many bugfixes.
Downloads here: http://megaglest.org/download.html
If you want to play a multiplayer game or you need help, join the #Glest IRC Channel on freenode.
Changelog:
v3.4.0
- new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
- new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
- new network file transfer system current allows servers to send missing maps and tilesets to clients
- new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
- improved sound handling for better stability and smoother game play
- CPU AI players now can have their resource multiplier manually changed
- new fog of war setting allows showing resources on the map at game start (thanks GAE team)
- many new commandline options (try --help to see)
- texture compression for video cards that support it
- improved AI players are much harder to defeat
- new Romans_beta faction in megapack
- new language translations
- new tilesets, maps, scenarios and tutorials
- G3D Viewer enhancements including PNG screenshots with alpha transparency option
- performance improvements for both rendering and network play
- FreeBSD support has been added in this release
- bugfixes discovered in 3.3.7.2
Changelog for older version:
v3.3.7
- Significant game play performance improvements.
- Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
- Players can now tell multiple units to build a new unit all at the same time (multi-build)
- Particle and Transparency improvements
- Map Preview in game lobby
- Added ability to pick a random faction in the game lobby
- Added ability to be a non-player and Observe a network game (becoming an Observer)
- Added ability to change playername in game lobby
- Added new map filter (to display maps with x players)
- AI Player improvements
- Added new LUA functions and events (see wiki for details).
- Added numerous new commandline options (use --help to see a detailed list)
- Improved network performance
- Masterserver PHP scripts will now run on a Microsoft Windows Server
- Added ability to move / size UI components in a custom manner
- Many bugfixes.
Categories: Game news
MegaGlest 3.5.2 Released!
MegaGlest 3.5.2 Released 5/26/11!
Have feedback? Join the #Glest IRC Channel on freenode. Or reply@ our forum thread.
Changelog:
v3.5.2
Have feedback? Join the #Glest IRC Channel on freenode. Or reply@ our forum thread.
Changelog:
v3.5.2
- Lots of work to make MegaGlest a Linux distro friendly package (Debian, Arch, etc)
- Added Support for Russian and Ukrainian with proper fonts in Linux if installed.
- Map editor now supports diagonal flipping
- Windows users now have a shortcut to the mod folder in their MegaGlest programs Menu.
- Bug fixes including:
- Fix corrupted g3d viewer screenshots, and automatic screenshot mode does not steal focus for Linux users
- - Proper network disconnect detection when connection drops in an abnormal way
- - Avoid crash when user has no soundcard installed
- - Better video handling for buggy opengl drivers that don't properly handle non power of two textures
- - Better support for non ASCII file paths (like Japanese, etc) for international users and Unicode enabled parts of the code
- Much better pathfinder performance
- Allow servers to temporary block specified network players from the game lobby
- Better Linux distro packaing support (by default megaglest works in standard linux paths and make install added)
- Game data cleanup (duplicate sound files have been merged in megapack) and non free content replaced.
- (autumn and desert tilesets)
- Displayed up to 15 queued commands (observers can view all players queued commands)
- - Allow factions in a techtree to share common data using the special tag in xml files $COMMONDATAPATH
- which points to the techtrees commondata/ folder.
- standardized games and tools startup scripts with names starting with 'startup_'
- updated translations for German, Italian and French
- bugfixes reported in 3.5.0
- AI enhancements (better repair, and safer build positions)
- Improved network code, fixes some out of synch issues.
- Display players svn revision# in network game lobby
Categories: Game news
Glest Community Development Monthly - Issue 38
The latest Glest Community Development Newsletter has been posted at The Glest Forums.
Categories: Game news
Glest on "111 free games on 11 minuts"
Glest game is in the first minute. Thanks to samuel86!
Original title: 111 kostenlose Spiele in 11 Minuten
Original title: 111 kostenlose Spiele in 11 Minuten
Categories: Game news

