dont reach to see something else teamcolor
Version: v1 Spring Maps Freeware
After the mining companies had abandoned this far-off planet, wind and dust ruled supreme for a thousand years. Now the Machine Empire has come to take over…
large desert map for large team games. handmade using sme, gimp & cinepaint, prefab city tiles by KaiserJ.
this map is a beta version. there are no start positions sorted out yet so it will only work with games that dont rely on that. if you find any bugs, please report. enjoy!
Version: 1 Spring Maps Freeware Author / Publisher: wolas
Version: 1 Spring Maps Freeware
my first map for zk. tiny urban area with puddle in the middle, for 2-4 players. please report any issues.
Version: 3 Spring Maps Freeware
Intersection version 3, fixed the angry water and changed the layout of the map. Bases easier to defend and sides easier to access with vehicles.
a dozen a 3d model in .blend blender2.65 format
i dont know how to export them to springrts and none teached despit asks for help but they add time to troll between two ZK battle (wonder why zk is fail so)
so it not low poly
and not balanced poly resolution
and not converted to tri
and not textured
and not scaled
and not on the Y axe
and got too much pieces
maybe someone will get ideas of them
thx to who helped to this project especially myself
credits: me,blender guide,not #moddev useless channel , not springrts 2010 wiki ,springrts owner
Version: 1 Lua Scripts Freeware
hold space + mouse 2 to draw rectangle or space + s to clear rectangle after selecting newtons of course
note might be buggy or eat your dog or cat so be careful.
Version: 1 Spring Maps Freeware
hey there is no map faster than this one
Thanks to an intrepid inside source, we have access to previously-secret footage of the Zero-K developer team discussing the game’s story. Enjoy
Version: 9.725p1.7 Games Demo / Shareware
* Fix bug in crashing aircraft. Small fix to selfdcount widget. Crashing aircraft crash after having lost all hp. Chance still 33%. Lose radar and LOS when crashing.
Patch 1.6, 26.1.13
* Fixed wrong player faction update in adv. playerslist
* Added widget with sound when cloaking, decloaking
* Added widget with sound when ordering self-d
* Added cursor out of range when ordering attack. Drop attack order when static defense orders an attack on ground, which is of range.
* Split sounds into following categories: explosions, gui and unitreply. Each has different parameters. This should also fix local sounds modoption, although that’s hard to test without many players in a battle.
* Changed limit for shallow water from 50 to 25. Updated sound and splash gadgets. Changed CEG for splash and deep undersurface hit. Edit: there are two limits: 25 depth is when water is shallow. If explosion occurs above 5 then the explosion is termed shallow.
* Crashing aircraft can occur when hp is below 50%, and odds reduced from 100% to 33% Those are just some fast numbers and they can be tweaked. I don’t think 100% should crash though.
* Remove Recvluarulesmsg callin after game start
* Improved performance of minimapX gadget. Fixed no self pwn one.
* Missions were added, but they are not part of this patch.
Lots of improvements were made over the month. UI optimizations, bugfixes, a few new features. But not all the changes are good, for there’s something strange in the neighborhood…
== New Halloween Ghost Possession gamemode (beta) ==
A galaxy is in danger, a new supernatural foe, ghosts possessing robots are stirring up trouble for it’s rulers.
In this gamemode, you are required not only to conquer the galaxy, but make sure not to fall to ghost possession and become a sword that kills your own allies!
The rules are simple, damage (lower health to 1/3) or emp (any amount) to unpossess any unit or structure. There are 5 difficulty levels. Just pick up one and play with or against your friends with this supernatural foe that picks neither side!
== General ==
* AFK players transfer metal along with units.
* New set of loading screens.
== Commanders ==
* Peashooter benefits from modules.
* Fixed Bombard Commander build power.
== Units ==
* Cost 100 -> 120
Sumo – Weapon replaced:
* Scorpion style weapon.
* 120 dps each
* 320 range
* Damage 178 -> 220
* Health 550 -> 680
* Pulse 8% slower
* removed stealth
Jumping units retain velocity and trajectory on morph
Merl renamed to Impaler
== GUI ==
* There has been a framework update which should dramatically increase performance. As a side effect some things look a bit different.
* Fixed a major performance leak.
* Set target command uses a circle instead of a rectangle by default.
* Added Newton defense range ring.
* Added persistent buildspacing widget. Buildspacing is now saved on a per-unit basis.
* Reverted A and F hotkey swap.
== Fixes ==
* SetTarget commands are now lost within 10-15 seconds from mobile units which out of LOS/radar.
* Fixed tactical AI failing to jink on approach when set to hold position.
* Fixed Nuke Silo’s lack of self-damage.
* Fixed units getting stuck in factories when queued orders are completed. * Fixed some labhax cases.
patch 1.5 for xta
mirror of http://kloot.darkstars.co.uk/XTAPEv9725p1.5.sdz so lobby autodownloads it
Version: 0.7 Lua Scripts Freeware
How the result look like?
look at: http://nota.machys.net/nota-units
Where I get some info about
go on forum: http://springrts.com/phpbb/viewtopic.php?p=535200#p535200