Spring
Spring Files: EvoRTS – Craggy Creek
Version: 8 Spring Maps Freeware
Remake of an old OTA map. Requires spring features. Can be played in any spring game.
Dependencies: Spring Features Author / Publisher: Forboding Angel
Spring Engine: Spring 86.0!
Not live yet! you still need 85.0 for online gaming!
Release Message
Just 10 months till Christmas o/
Kudos
Again, thanks everyone for your contributions!
Download links:
- Windows installer
- Windows portable
- Source (tar.lzma)
- Source (tar.gz)
- MacOSX (will follow when the buildbot is finished)
Major changes:
- Many pathfinder improvements
- New commandline argument "–safemode": (It turns off all features that are known to cause problems on some system.)
- Bugfixes
Statistics: Posted by jK – 25 Feb 2012, 21:08 – Replies 0 – Views 12
Spring Files: BA Chicken Defense
Version: V2.32 (BA7.63) Games Freeware
new release, fixes info window not showing up in spring 86.0
Dependencies: Balanced Annihilation Author / Publisher: abma
Spring Files: RoN Taunts Lua
Version: 1.000 Lua Scripts Freeware
changelog
— 1.000 —
+ added another 899 taunts (so 999 now)
— 0.92 —
+ added neutral taunt (0) that changes sending key from [numDEL] to [SPACE]
+ classic number keys working too
— 0.91 —
+ repaired sending message error
— 0.90 first public —
+ added messages in cosole – now it should be working for multiplayer correctly
— 0.82 —
+ repaired silly bug in ini. speedup to enable taunts in not_player_hosted games
— 0.80 —
+ first test release
—————————————-
use
- extract it in you main spring folder (= after that you should have content in right folders – check above, what is “content”)
features
- if you type on NUMerical keyboard or classic numerical keys some <1-999> code of taunt and press sending_key [numDEL] after, message is sent
- if you dont have NUMerical keyboard, write “(0)” into console and your sending_key is now [SPACE]. If you do that again, sending_key is [numDEL] again.
- theres antispam, that does not play more that 2 taunts of one player in row or in last 5 comments (he need to say something without taunt string or let talk other players to let play sounds again)
- text versions of taunts in console when sent
not working yet
- GUI for adding numbers of commands
- GUI buttons with icons of tactic commands and conversiation figures
- ally, spec, one player specific sending
- antispam numbers hardcoded, not changeable in game
content
- 999 .ogg files and one _taunts.ini file in “notalobby/_taunts/” folder
- gui_ron_taunts.lua file in “LuaUI/Widgets/” folder
example of use
- you press [1][2][numDEL] and the game send message:
“: (12) This noobs rushing me!”
and play sound with this sentence.
- you press [enter][(][0][)][enter] (send message in cosole “(0)”) and your sending key is now [SPACE]
- if you want to say the same taunt as in first example, you need to push these buttons now: [1][2][SPACE]
list of taunts
- http://nota.machys.net/development/taunts.pdf
Related links: http://code.google.com/p/nota/downloads/detail?name=gui_ron_taunts_1000.zip Author / Publisher: PepeAmpere
Spring Files: CR test
Version: beta Spring Maps Freeware Author / Publisher: PtaQ
Spring Files: LongCat
Version: 1 Spring Maps Freeware
LongCat 128×4, for epic battles
Each team starts with two high-metal cat-yes. Metal distribution is steadily increasing towards middle to motivate epic battles. I will release a 64×4 ShortCat version too.
Spring Files: Trenches fixed
Version: 1 Spring Maps Freeware
Fixes a typo in the original Trenches that prevented it from being played with zero-k. Also metal output is increased (a lot).
Related links: http://springfiles.com/spring/spring-maps/trenches Author / Publisher: burp_
Conflict Terra ModDB: Big Changes Have Come!
The promised Big Changes are complete! The NKG has been restructured, with some new units and much better versions of old units. Read more to find out what went down!
Zero K: PlayerJuggler disabled
Because poll shows that most players wish to either wait for SpringLobby support (which is nowhere to be seen) or to push forward with more advanced matchmaking, system is put offline for now.
You wont be moved to available games so pay more attention to stuff
Spring Files: EvoRTS – Proving Grounds
Version: 1 Spring Maps Freeware
Now with more spring games support (blueprint and spring features), and twice as much BAWWW!
Dependencies: Spring Features Author / Publisher: Forboding Angel
Spring Files: EpicShoreLongcat
Version: 2 Spring Maps Freeware Author / Publisher: burp_
Spring Files: EpicShoreLongcat
Version: 0.1-alpha Spring Maps Freeware
EpicShore Longcat Edition, alpha version because texturemap and metalmap don’t exactly match.
Spring Files: Cattle and Loveplay
Version: 4 Spring Maps Freeware
You seem quite… in the mood.
1v1 map with options to restrict building on sand, sink wrecks into sand, and speed up movement on rock by 25%.
changes in version 4:
- giant alert at the start of the game showing what map options are enabled
- warning when sand build restriction is turned on and players choose a start location on the sand
- wrecks “sink” into sand by losing health and then disappearing (sad, I know), which can be disabled with a map option
- SSMF: specular map and splat texturing provided by SirArtturi (tweaked a bit by PicassoCT)
- will no longer fail if started straight from spring without a lobby
Spring Files: GargantuanEpicShore
Version: 1 Spring Maps Freeware
Since epic shore wasnt so epic after all created 2x epic shore! 128×16
Spring Files: EpicShoreV2Dry
Version: 2 Spring Maps Freeware
Removed all gadgets = fixed non spawning coms.
Spring Files: cattle and Loveplay modified
Version: v42 Spring Maps Freeware Author / Publisher: PicassoCT
Spring Files: NOTA
Version: 1.665 Games Freeware
—Not OTA v1.665—
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
———— CHANGELOG ———————
v1.665
. only fix for new engine version
- sounds listed in 1.664 – killed warning messages by converting wavs
- queen_AI pathfinding repaired, working now
- massive speedup of bugAI /not so massive as planned, but still host can feel it :/
v1.664
. only fix for new engine version
- stereo sounds for spacebugs replaced with mono-ones
– spit.wav
– splat.wav
– TRexRoar.wav
– electronhit.wav
– gong_friendlyhill.wav
– gond_enemyhill.wav
- spacebugs hive visible on all maps
- spacebug movement type repaired at bug1,2,3,4,5
v1.663
. only fix for new engine version
- OLD morphing bug fixed
- added some missing textures
- stereo arm_MMaker explosion replaced with mono one
v1.662
. only fix for new engine version
- fixed game_end (now you need to kill all units in team, classic team comm end will be in next version)
- added – team_platters.lua (set: not active)
v1.661
. only fix for new engine version
- added – new version of unit_healthbars.lua
– new version of minimap_startbox.lua
– added pepes update of unit_marker.lua (NOTA friendly now, v1.42)
- spacebugs mod fixed, now its possible to play it
- bug2 reload weapon time fixed
- bombers bombs spread fixed
Related links: http://nota.googlecode.com/files/nota1665.sdz Author / Publisher: PepeAmpere
Spring Files: AI: Proving Grounds
Version: v01 Spring Maps Freeware
This map is intended for AI devs to use for pitting AI’s vs one another. Includes the following features:
– smallest possible (realistic) size – 4×4
– some impassable terrain
– hill
– some flat area
– two start points, one with many resources (this is done without actually unbalancing the map for actual play but the way the start area/resources are laid out should give AI devs an excellent testing area).
– water
Dependencies: Spring Features Related links: http://springrts.com/phpbb/viewtopic.php?f=13&t=27668 Author / Publisher: Forboding Angel
Spring Files: Cattle and Loveplay
Version: 3 Spring Maps Freeware
The slow blade, well, you know.
1v1 map with options to disallow building on sand, and to speed up movement on rock slightly.
changes in version 3:
- tall rocks passable by BA kbots, with small buildable patches on top
- rock layout tweaked
- geothermal spots added (mostly to southern part of map)
- much retexturing
- if you build on the sand, the building will sink
- widget shows you in an awfully obvious way where not to build
- AIs can play even if building on the sand is disallowed because their build commands are redirected from the sand to the rock
- sand build restriction should interact better with the next Zero-K version, thanks to Google Frog

