Hedgewars

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Updated: 2 hours 39 min ago

Test Drive your Flying Saucer today!

Thu, 05/23/2013 - 11:50

Guess what?


We recently added the ability to aim and fire weapons from the Flying Saucer! Awesome, right? So, anyway, I'm still trying to put together a mission or two for the new release. This time I took the Flying Saucer out for a spin on the new map, SB_Shrooms!




Fireworks, hey? You gotta love 'em.

Categories: Game news

PAotH Comics 76-80

Sun, 05/19/2013 - 22:16

Sorry I'm late on posting this, but I thought the beta notice deserved a little more time on top, anyways, comics time.

If you haven't read previous comics then click here.





Plot Twist: INITIATED!

Categories: Game news

0.9.19 beta

Tue, 05/14/2013 - 01:07

Let's get some beta testing done!
Sooner we get this done, sooner we can get things released. Maybe in the next few days? *crosses fingers*

OSX Build
Aaand we finally have a Windows build too. Thanks to koda for providing both.
Windows

For Linux users of the Debian/Ubuntu bent, see:
Building on Linux for simple copy and paste build instructions that you can use to build any version of Hedgewars, including this beta (other distros are welcome to provide instructions too!).
For testing purposes, latest tip can be considered "beta" - no desyncing changes have been made.
The builds above are against 8e570c2cb059. So if you want to be certain, use: hg up -r 8e570c2cb059

Don't forget to file bugs!

FWIW, there are 2 bugs caused by the same small well-intentioned change that are now fixed. Can't aim saucer past horizontal (at least in Default) and infinite weapons like cake under some circumstances.

Those building against tip can pick this up, although they cannot play reliably against those on the beta builds after that (that is, stick to 8e570c2cb059 if you want to play people using the executables).

Categories: Game news

Killing hogs and time...

Sun, 04/28/2013 - 13:17

Hey hogs!

This weekend I was messing around a bit on 0.9.19. One of our resident users, claymore, suggested that we needed more graves. Community suggestions are very important to me, so I took this to mean that he wanted me to kill all the residents of Hogville immediately! Here's what happened:




I think this might make for a neat mission or cinematic. How about you?

Categories: Game news

Google Summer of Code 2013 and how to pick up from here

Sun, 04/21/2013 - 23:02

Hi guys,
here are some official news after some leaks spread on the forum.

Hedgewars on its own has been rejected from GSoC 2013, the official reason being only to make room for new orgs to participate. Good luck to all the rookie organizations!

However thanks to Randi's networking and Super Tux Kart support, OpenSUSE has decided to give us a few slots and allowing us to participate under an umbrella org!

So kinda like with GCI 2012, we still are going to mentor a few students after all! Students interested in joining may read our (abridged) ideas list on OpenSUSE Wiki.

Please note that the requirement to have a commit on our codebase, as announced originally, has been waived since we have to comply with our hosting umbrella policies. However patches are always welcome as well as students who submit a nice application form, are active community members and spend some time with us on IRC.

On a side note, we are still working on releasing 0.9.19 next month, stay tuned!
Cheers,
Koda

Categories: Game news

PAotH Comics 71-75

Thu, 04/18/2013 - 20:26

Read previous comics here or here.

And now, for something completely different:




Anyways, sorry for getting into yet ANOTHER Portal 2-like story ark. I promise the upcoming comics will start to get a little more original and Doctor Who-y, soon!

Categories: Game news

Google Summer of Code Ideas

Sat, 04/13/2013 - 21:13

The Hedgewars team is throwing our hat in the ring with openSUSE for Google Summer of Code 2013!

Pending acceptance, we will be looking for students to assist us with:

* Test Framework Implementation
* Artificial Intelligence Improvements
* OpenGL-ES and WebGL Conversion

Additional information is available at the openSUSE wiki link below.

https://en.opensuse.org/openSUSE:GSOC_ideas#Hedgewars

Categories: Game news

Some new graphics!

Sat, 04/13/2013 - 01:09

That's right, we are not only working on fixing bugs or adding weapons like the Freezer.
Hedgewars's graphics continue to expand. What's new?

-Fruit Theme



-Hats, hats and more hats.



-New fort, SteelTower.



We are also working on the London and TV maps for the next release!

Stay tuned for future progress!

(post courtesy of Randi)

Categories: Game news

PAotH Super Comic Special

Tue, 04/02/2013 - 01:53

Read previous comics here or here.

Why am I doing a super special comic today? Oh, no reason. No reason at all. (EDIT: It was for April Fools)

Categories: Game news

Alpha testing for 0.9.19 third build

Sat, 03/09/2013 - 21:09

Hello, another wonderful testing week has passed, thanks to all the testers!!!

Another alpha build is ready for you, hopefully the next one will be beta-ready!

We added icegun by default in all weapon sets and prepared a new mode, called One of Everything! Please try this out and let us know what do you think of it. A lot of bugs have been caught and many are being worked on. You should also try out the source snapshot as we improved our cmake build system too.

Windows: http://download.gna.org/hedgewars/Hedgewars-0.9.19-r8672.exe
Mac OS X: http://download.gna.org/hedgewars/Hedgewars-0.9.19-r8670.zip

This version won't work on .18 multiplayer, only .19 people will see your rooms. Make sure to check that your multiplayer peeps are on the same version of the ALPHA. As always be aware that this is an ALPHA release so it may break EVERYTHING (but shouldn't).

Please report any bug on http://code.google.com/p/hedgewars/issues/list we'll highlight the user(s) who report most bugs
Some bugs/features are known but please please test so that they'll get squashed before release!

For all translators, please stay tuned, we are going to freeze strings as soon as we reach beta stage, so you can be sure that your work won't be harmed until we release

Koda

Categories: Game news

Alpha testing for 0.9.19 second build

Thu, 02/28/2013 - 20:40

Hey guys, thanks a bunch for all the testing this week!

We've baked another alpha build for you, this time including the amazing ICEGUN!

If you wish you can try this out and let us know how to balance it wrt the other weapons; right now it's not included in any weaponset, you'll have to enable it manually but it will be a lot of fun once you try it! Also we are looking for a nice sound, point us to a nice sample and we'll include it in the next release.

Windows: http://download.gna.org/hedgewars/hedgewars-0.9.19-alpha2.exe
Mac OS X: http://download.gna.org/hedgewars/hedgewars-0.9.19-alpha2.zip

This version won't work on .18 multiplayer, only .19 people will see your rooms (and only games made with alpha2 will work together); be aware that this is an ALPHA release so it may break EVERYTHING (but shouldn't).

Please report any bug on http://code.google.com/p/hedgewars/issues/list we'll highlight the user(s) who report most bugs
Some bugs/features are known but please please test so that they'll get squashed before release!

STAY TUNED FOR A NEW BUILD NEXT WEEK!
Koda

Categories: Game news

A little progress

Mon, 02/25/2013 - 18:58

I'd like to thank jaree for helping get this moving again.
Still needs balancing.

edit - updated the image again

Categories: Game news

PAotH Comics 66-70

Sun, 02/24/2013 - 00:19

Welp, it's comicing time! As I always say, if you haven't read any of the earlier comics, then you can view them here or here.

And, without further ado, I present to you, PAotH Comics 66-70!





Also, you might be interested to see that I've remade my Wheatley sprites, and with reason, too! He's going to be reappearing soon! (With a major role, unlike Comic 67)


(Note, the above sheet is scaled to double size to show detail.)

Welp, cheers, until next time,

Star and Moon

Categories: Game news

Alpha testing for 0.9.19

Wed, 02/20/2013 - 17:25

As someone noticed on the forums, we're aiming for a release in the next few weeks/month! We've prepared a nice snapshot of the current development tree for you to download!

Windows: http://download.gna.org/hedgewars/hedgewars-0.9.19-alpha.exe
Mac OS X: http://download.gna.org/hedgewars/hedgewars-0.9.19-alpha.zip

This version won't work on .18 multiplayer, only .19 people will see your rooms; be aware that this is an ALPHA release so it may break EVERYTHING (but shouldn't).

Please report any bug on http://code.google.com/p/hedgewars/issues/list we'll highlight the user who reports most bugs ;)

Categories: Game news

Google Summer of Code 2013 Announced!

Mon, 02/11/2013 - 23:24

Hey everybody,
Google has just announced Google Summer of Code 2013, the program that brings students in the world of FOSS development by sponsoring them during the summer working on an open source project!

Of course Hedgewars will apply for participation again this year, and perhaps it will host a couple of projects outside the realm of Hedgewars.

No details or idea list are ready yet, but start spreading the word, we're going to have another exciting summer!

Update: Since we're already receiving a few contributors willing to start hacking with Hedgewars, if you need some fresh ideas to carry out, checkout the the TODO page and of course our bug tracker

Cheers,
Koda

Categories: Game news

Upcoming user interface improvements.

Sun, 02/03/2013 - 19:44
.hi h1 { border-bottom: solid 1px; } .hi .imgcomp td, .hi .imgcomp th, .hi .imgcomp img { width: 230px; } .hi .imgcomp, .hi .imgcomp tbody, .hi .imgcomp tr, .hi .imgcomp th, .hi .imgcomp td { border: none; } .hi .imgcomp th { color: yellow; font-size: 16px; font-weight: bold; } .hi img { margin: 10px auto; display: block; border: solid 2px rgba(255, 255, 0, 0); border-radius: 2px; max-width: 510px; } .hi img:hover, .hi div.album img:hover { border-color: yellow; } .hi div.album img { border-color: rgba(0, 0, 0, 0); display: inline; margin: 4px; height: 120px; } .hi div.album { margin: 10px auto; border: solid 2px transparent; border-radius: 8px; } .hi div.album h2 { background-color: transparent; font-size: 12px; padding: 5px; color: yellow; margin-bottom: 0px; } .hi .collapsible h1 { cursor: pointer; } .hi .collapsible h1 div { display: inline; margin-right: 10px; font-weight: bold; } .hi .collapsible .inner { display: none; } .hi .collapsible h1:hover span { color: white; } .hi h3.instruct { text-align: center; } #breaktease { display: none; } .hi .collapsible .inner { display: block; } .hi .collapsible h1 { cursor: default; } .hi .collapsible h1 div { display: none; } .hi h3.instruct { display: none; } #postbreak { display: none; } #breaktease { display: block; text-align: center; font-weight: bold; } $(document).ready(function() { $(".album a").hover(function() { $(this).parent().find("h2").html($(this).attr("title")); }, function() { $(this).parent().find("h2").html($(this).parent().find("h2").attr("title")); }); $(".album h2").each(function() { $(this).html($(this).attr("title")); }); $(".collapsible h1").click(function() { if ($(this).parent().find(".inner").is(":hidden")) $(this).find("div").html("▼"); else $(this).find("div").html("▶"); $(this).parent().find(".inner").slideToggle(); }); $(".collapsible h1").each(function() { $(this).html("▶ " + $(this).html() + ""); }); });
Hedgewars recently participated in the seven-week 2012 Google Code-In, a Google-sponsored programming competition for pre-university to contribute to open source projects and earn points.

Twenty five different students, including myself, contributed code to Hedgewars, resulting in many bug fixes and additional user interface improvements.

Let's take a closer look at user interface improvements coming to the next version of Hedgewars. Click on images to view them in their original size.

Most of the visible improvements were created by me except where stated otherwise.

Click on a category:
Network game type The option for choosing what type of network game you want to play will be inline, appearing over the "network game" button when you click on it. Current:New: Log-in prompt When choosing to play a network game when you're not logged in, an improved log-in prompt will show. Credit to Ondrej. Room list This brings us to the improved game lobby. The search box will be placed at the top and given focus as soon as you enter the lobby. As you type, you can use the arrow keys to move the room selection up and down. Pressing enter will join the selected room. Current:New: Creating a room Clicking the create room button will display a dialog prompting you for the name of your room. To make the process faster, it will default to the last room name you chose, so you can reuse the same name with ease. Game lobby Some of the biggest improvements lie within the game lobby.
Let's take a closer look at what's changed: Overall page layout Room controls, such as the room name, will be moved to the top of the page. The settings button is moved to the bottom-left, and the start button is larger for easier clicking. Current:New: The map selection interface dynamically switches to a tabbed layout when the window is too small, allowing for chat to always be visible: Current:New: Map selection Many people aren't noticing the variety of map types at their disposal, so fixing this is a primary focus in the new map interface: Mission maps will now have descriptions, too. Current:New: You may have noticed the new theme button. Theme selection is out of the way when you don't need it. And when you do need to select a theme, you can see full-sized icons: Additionally, a drawn map can be loaded directly from the game lobby: Settings Settings are broken up into more descriptive pages: Team options Two major changes are happening to the team options page. First, hat selection will no longer be a drop-down box. Instead, hats are selected through a large dialog page with build-in search. Like with the room search, arrow keys can be used while typing to move the hat selection, and pressing enter chooses the selected hat: Second, the team key-binding interface is completely redone: Current:New: Master game-wide key binds It will now possible to set game-wide key bind changes that will be the default key binds. Individual teams override the master key binds, but teams no longer have keys bound by default: Easy feedback You may have noticed a new "feedback" button on the main page. With it, users will be able to send suggestions or bug reports directly to Hedgewars developers from within the game: System information can (optionally) be sent too, thanks to Martin Bede: Summary I've covered the significant user interface changes coming to the next release of Hedgewars. Hedgewars will hopefully be faster to use, and easier to for newcomers to navigate. Buttons are also larger throughout the interface for easier clicking.

We are not yet sure when 0.9.19 will be released, but you can see these changes today by downloading and compiling the source code. More after the break.

read more

Categories: Game news

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