That's right! We're heading over to Anime North this weekend! We'll be selling our games in the Dealer's Room!
Also ask about our upcoming game that is in the beginning of development. It will bring the Fading Heart's immense freedom of choice, player-driven gameplay style, extremely powerful plot-twists, and player-solvable mysteries to new levels.
Fading Hearts has story-as-gameplay as a feature. Our next project will have break-the-story-as-gameplay as a feature!
Hello everyone. I am sad to say that this game is going to be delayed due to health issues I have been having. A demo will likely be done some time August. The release would be during the following year. So what does this mean? A high quality release, less stressful nights of impending deadlines.
However this project will still happen. I still feel like this game will fulfill a deep-seated need for gamers who like stories that want to make a difference in their games.
Thoughts after the break.
It's actually kinda interesting to see what this project is becoming. Didn't think that I would be implementing the Left 4 Dead dialog system. Also didn't quite realize that this game would become a sandbox-like game and also have an interwoven story. There will also be a shop-management sim, corperation-management sim, dating-sim elements as well...
For those who haven't played Fading Hearts are probably wondering how does all of these fit together. It's simple. Nearly everything is optional. So if you don't like one genre then you don't have to play it. You can play several genres if you want. It just costs game-time to do it.
Of course, we still have the highly interactive storyline as well. Maybe I'll talk about that next time.