Only 14 months since last release and here’s a new Yabause release already!
This new release is about change, on both the user interface and the emulation core.
We added an essential feature missing in Qt port: the debug interface. With this new feature, we now recommend the Qt port as default port for Linux (and friends) and Windows. You can also use it on Mac OS X or you can use the specific Cocoa port. This port gained a new feature too: it can now loads ISO and BIN/CUE files, so you can play on a Mac without an optical drive.
There’s been many changes on the emulation side too: The software renderer is now a big boy and now handles transparency and many other VDP2 features, making many more games playable. The OpenGL renderer also include a number of new features, but as the software renderer, though slower, is running more games, we made it the default.
The last big thing in this release is it will be the last to support some options, mainly ports, that we will remove as we can’t, or don’t want, to maintain them anymore.
First, we remove three ports that have been superceded by better alternatives:
- the native Windows port in favor of the Qt port;
- the Carbon port for the Cocoa one;
- the Wii port, you can find a better one on WiiBrew
The PSP port will disappear too, except if someone feels like taking it over.
On the technical side, this will also be the last release to be buildable with autotools and we’re dropping support for autopackage.
Development is still going on. We actually plan to release a “stable” version (0.1) soon. Battle and Saving is still not really working but we fixed lots of bugs in the event interpreter, intro cutscene of Unterwegs in Düsterburg (quite popular game in Germany) works now.
Check out the video proof at the bottom of this post!
You can find all nightly builds as usual on our jenkins site.
Remember that these are automatic builds, so they are untested!
Kazuki ported the EasyRPG Player to the Pandora console. You can find the port in the OpenPandora Repo.Video
This is a video to show the changes in the event interpreter. That video shows EasyRPG on the left and RPG_RT on the right. As you can see EasyRPGs simulation is still a bit away from being perfect, but the intro works :).
The cutscene plays by itself, no input is done. Audio is from Player.
The Black Screen at the start is for synchronisation purposes.
And no the PSP build is still broken, sorry for that.
After saving an old peddler from a band of bandits, Fenimore Fillmore finds out about three skulls that will unlock the lost treasure of the Toltecs! It's up to him to find the golden skulls and the treasure, before the bandits do!
The ScummVM Team is pleased to announce support for 3 Skulls of the Toltecs. So grab your copies of the DOS versions of the game and start playing in the latest daily build of ScummVM and help us with the testing, while enjoying this great cartoon western adventure game!