Game news

Win win! Monster RPG 2 CDs for charity!

Bobby: Space Adventure - Sun, 05/19/2013 - 02:35

Check out the awesome deal we have on Monster RPG 2 CDs! Not only are they inexpensive, but all of the money we receive from them goes to kids in Kibaale, Uganda where they get education, food, medicine and support!

Be kind and help us raise some money for this great project! Thank you!

Categories: Game news

Team Auto-Balance Quick Patch

Digital Paint Paintball II - Sun, 05/19/2013 - 00:00
Attention, server admins! If you're running servers with the Build 38 package, please grab this small patch and replace the game library: Windows: gamx86.dll version 1.928 Linux: gamei386.so version 1.928 (Note: These links will likely be dead after the next full release. They're just a temporary patch). Simply extract the file to the paintball2/pball/ directory and replace the existing gamex86.dll or gamei386.so. I made a small error when cleaning up some of the team code, and the auto-balance will try to force players to the wrong team, causing a flood of messages and sometimes kicking. This patch fixes it. It is only necessary for servers. While I was in the code, I made a minor tweak to the algorithm as well. It now takes into account how long you've been playing on the map and will make players that have been playing longer less likely to be auto-switched. If you're curious exactly how the autobalance algorithm works, or you have some feedback on it, visit this thread.
Categories: Game news

Galcon 2 – beta11 – Ultracon & bricks & more!

Dynamite Jack - Sat, 05/18/2013 - 17:37

Ahoy there, beta11 is ready for backers to download! Get it for Windows, Mac, or Linux. TestFlight users will get an email shortly with the latest build.

This build includes a ton of bug fixes for your favorite bugs, as well as the Ultracon mod by medeman and a Bricks mod by me. I’m getting close to being able to put together a rough edition of the Galaxy Map / MMO portions of Galcon 2, and the Bricks mod was a way for me to test out the basic code I need to add more interactive “menus” / “mini-games” to Galcon 2.

We were able to sent out some of the magnet sets this week! We’ve already gotten some pictures back in! International orders will take longer, and higher tiers are being shipped a bit later so we can combine on shipping. Here’s Kyle’s fridge:

If you want to test the game out with me, I’ll be on the g2s1 server for an hour or so

Thanks!
-Phil

Categories: Game news

Faction Feature: The Yesha Empire

Guns of Icarus Online - Fri, 05/17/2013 - 23:20

Been hankering for more lore? You asked for it, you got it! Welcome to the first entry in a new series featuring each of the world’s six factions. Enjoy!

First up…



Symbol: The Crane
Colors: Blue and Black
Ship Prefix: YIA (Yeshan Imperial Airship)
Territory: The Rusted Range mountains
Capital: Chang-ning

Founded on the principles of tradition, authority, and military might, the Yesha Empire has a good claim to being the oldest civilization in the region, with a history going back almost 200 annums to the founding of Chang-ning, the City of Eternal Tranquility, during the Age of Dust. From the ashes of the old world, Yesha was the first to arise and establish a new society built to endure in an uncertain future. Deploring the chaotic violence into which the world has fallen, the leaders of the Empire recognize their divine mission to improve conditions in these harsh times by extending their sovereign protection and way of life to all peoples.

Constitutionally a republic, the Empire is ruled not by an emperor but by a triumvirate of consuls elected by the Senate, each responsible for a different aspect of the Empire’s government: the Deer rules over trade, the Tiger controls the military, and the Ox oversees domestic affairs. Ascension in the Yeshan political ranks is strictly meritocratic, with prospective civil servants studying philosophy, government, and rhetoric for annums, in addition to the three annums’ military service compulsory for all citizens.

Mining forms the economic backbone of the Empire, for Yesha’s chief export is the raw, unprocessed ore carved straight from the iron-rich mountainsides. As ground travel is slow in the rugged terrain of the Yeshan heartland, the great air transports frequently seen shuttling through the skies form an essential link between the fortified towns and cities of the Empire. Yeshans are renowned for their expert shipbuilding; the Imperial Shipyards at Jingshan are notable for both quality of craftsmanship and sheer number of airships constructed, and the Yeshan admiralty commands a standing armada second to none in the known world.

Lands under the Empire’s protection are said to be “beneath the Blue Veil.” Through a combination of diplomacy and military might Chang-ning has gradually extended its influence to encompass territory across the Rusted Range, down the Wu River valley to Far Point in the south and up through the Flayed Hills to Hongshi Coast in the north. Having formally adopted an expansionist policy with the Ninth Proclamation of the 50th Consulate following the Battle of Jingshan in AB 267, the Empire has made manifest its intention to spread its Blue Veil to cover the earth, uniting the scattered towns of the Wastes and beyond under its benevolent and enlightened rule — by any means necessary.

Categories: Game news

OpenTTD 1.3.1-RC1

OpenTTD - Fri, 05/17/2013 - 22:00

Time for an update to our 1.3 series. With the first release candidate to OpenTTD 1.3.1 we even ship a few features related to translations:
The translators of Scottish Gaelic and Faroese have been very busy so we now ship also those translations. Generally there are now slightly improved translations of the base sets.

Of course being a bug-fix release there's also a lot of bug fixes which accumulated since the release of 1.3.0. Notably there's a number of fixes related to sound effects and vehicle speeds.

You find the full list of changes and fixes in the changelog. Please give this version a sound test and report any bugs and probelms you encounter in our bug tracker.

Have fun!
Your OpenTTD team

Categories: Game news

3089 Update: New Accuracy System & Game Guide

3079 - Fri, 05/17/2013 - 20:19
3089 has a whole new dynamic accuracy system based on your movement & your weapon's recoil. New players will also be able to reference the in-game "Game Guide'. Many other improvements are also included!
3089 has a whole new dynamic accuracy system based on your movement & your weapon's recoil. New players will also be able to reference the in-game "Game Guide'. Many other improvements are also included!
Categories: Game news

Terran Shift Anthology, Vol 1 now at Smashwords

Anirah: Riddle of the Pharaohs - Fri, 05/17/2013 - 19:32

Last year we put together an anthology ebook of stories set exclusively in our Terran Shift universe. The result is a collection of seven stories from five authors, spanning from the high-tech cyberpunk dystopia of the Bio-Tech Era to the Sol-Bect War Era. When we originally released this ebook, we decided to make it an [...]

The post Terran Shift Anthology, Vol 1 now at Smashwords appeared first on Lost Luggage Studios Blog.

Categories: Game news

ZDaemon Session #298 - Doomworld Mega Project Survival (Part 1)

DOOM - Fri, 05/17/2013 - 13:25
Join us this Saturday May 18th as we run through this little piece of work called the Doomworld Mega Project 2012. I believe this is the first time ZDaemon has ever actually seen this WAD played at an event, so prepare for many first time thrills! There are a whopping 40 maps in this project, 39 of which are playable on ZDaemon. Part one will be played first, with 2x monster strength and maps 1 - 20 to beat. One life will be given, so prepare a...
Categories: Game news

We Going to Anime North 2013

Fading Hearts - Fri, 05/17/2013 - 13:00

That's right! We're heading over to Anime North this weekend! We'll be selling our games in the Dealer's Room!

Come see us and buy our games Fading Hearts and Infinite Game Works!

Also ask about our upcoming game that is in the beginning of development. It will bring the Fading Heart's immense freedom of choice, player-driven gameplay style, extremely powerful plot-twists, and player-solvable mysteries to new levels.

Fading Hearts has story-as-gameplay as a feature. Our next project will have break-the-story-as-gameplay as a feature! 

Categories: Game news

More Weblate details

Unknown Horizons - Fri, 05/17/2013 - 12:44
Heya! As promised, a more detailed blog about what's new with our recent Weblate migration, what changed and what didn't. First of all I'd like to address a question raised on IRC: Your user da...
Categories: Game news

BTS Video 53: Harvest Heaven

RuneScape - Fri, 05/17/2013 - 00:00
Mod Moltare takes us through the new plants and produce coming to the Farming skill.
Categories: Game news

Squeal of Fortune: Alchemist’s Amulet Returns

RuneScape - Fri, 05/17/2013 - 00:00
Collect amulet fragments and transform them into two new amulets and hefty gold prizes, only on Squeal of Fortune.
Categories: Game news

The /newstuff Chronicles #431

DOOM - Thu, 05/16/2013 - 21:35
ArmouredBlood on Back To Hell Episode 1 Beta 0.75: The year is 1999. Two guys who play Doom have been making a couple maps for Doom 2 and decide to upload their map to a site. Their project is found and reviewed by a guy on Doom Underground, which sparks the interest of another guy. That guy contacts the authors, and gets their latest beta. Years go by, and the authors disappear. The guy tries to contact them, but no response - Compuserve has g...
Categories: Game news

Servers Are Down!

Guns of Icarus Online - Thu, 05/16/2013 - 20:15

Game servers will be down for about an hour in order to do maintenance. We’ll be back up soon and ready to set you all back loose into the skies.

Categories: Game news

Gamescom (with an M) 2013

Mari0 - Thu, 05/16/2013 - 18:56

Last year, as some might have seen, we appeared at Gamescom with several of our games. It was an absolutely incredible experience (click here for a roundup post and pictures) and we hoped we’d get an encore at some point. Turns out we didn’t have to wait that long.

Now, what we did last year was awesome, but we thought we could perhaps try doing something radical. Think ninja skateboard robots voiced by Sean Connery fighting Mechagodzilla dancing to Thriller-radical. Except less lasers and chaos and destruction. And more computers.

Being part of the retro games exhibit, we of course need to stick to retro games or games that have graphics bad enough to deceive everyone. But apart from that, for now, there’s no leash. Of course there will be technical, financial and spatial limitations, but for now we have to let our minds roam thinking of the radicalest thing we could do. Like perhaps 8 player Mari0 played superwidescreen on a wall using 3 projectors.

This is where you come in, stranger. If you have some cool idea of what we could pull off that won’t get us arrested, send us an email, facebook or disqus comment, tweet, whatever you whippersnappers use these days. We’ll read every single one.

Categories: Game news

A new design to celebrate Solarus 1.0.x

Zelda: Mystery of Solarus DX - Thu, 05/16/2013 - 17:52

As you may have seen, Solarus 1.0.1 has just been released. The project is becoming quite big, as it incorporates an engine, 2 games (3 games soon) and a quest editor. With the aim of increasing the project’s visibility, an official logo has been made. We hope it will remind you vintage 90′s video games companies logos. You can freely use it (both png and pixel-art) for your project as it is under Creative Commons license, and download the full pack of logos in EPS and PNG formats on the Solarus logo page.

Solarus Engine logo to use on light backgrounds (click for full size)

Solarus Engine logo with black background (click for full size)

Solarus Engine logo in pixel-art, for title screensSolarus Engine logo for title screens

Consequently, the design for this blog has also been remade to match the logo’s style. It uses the Presswork WordPress theme which is a great theme if you want to build up quite fast and easily a blog. The pages have also been remade with more illustrations to improve navigation and readability.

Changes
  • New WordPress theme : Presswork
  • Responsive design
  • Colors and design match the new logo style
  • Illustrations, logos and artworks
  • Christopho’s tweets (at the bottom of the page)
  • Page to download Solarus logo

We hope you’ll like it. And now, here is a small bonus :

Animated title screen for Solarus logo

Categories: Game news

Odamex Saturday Nitro #91 - Deathmatch Revival Beta FFA

DOOM - Thu, 05/16/2013 - 15:48
Most of you guys probably have already noticed that the DM Revival project is right off the plate of mapping but not completely finished up yet, but is officially in Beta status. This does not stop us from playing it as the project itself is good and stable enough now; I won't bore you with more details now because you all know that it's time for a damn exhilarating set of matches! Date: Saturday, May 18th, 2013 Euro Session: 20:00 GMT (15:...
Categories: Game news

WAKFU Update: Lard of Combat

Wakfu - Thu, 05/16/2013 - 15:00
Discover the new content that will be implemented with the update of May 21!

Today, we reveal the first part of the new content that will arrive on the game on May 21.

The complete changelog can be read here.

Enjoy!
  Mortal Bacon: The Dragon Pig, New Ultimate Boss You already met the Dragon Pig yesterday, and it goes without saying that you’re about to take a beating! Only a few days left before meeting him fist to fist!

You can already study your opponent by watching this teaser video, until we publish a Devblog dedicated to this Heavy Weight beast.
   
​ Ultimate Bosses rebalancing After getting your face revamped a couple of times by the Dragon Pig, you may find it useful to practice on the easier ones.

All Ultimate Bosses will receive significant modifications. Their gameplay will still be the same, but the random aspect of many fights has been reduced, and even removed in some cases.

To compensate, we of course rebalanced some of their attributes. But overall you should be able to build much more reliable strategies.

And the collectors should also be happy since each UB will now have 4 achievements to unlock, granting you no less than 2 Titles and 1 Model per Boss.
  Converting Tokens to Kamas Tired of these tokens using space but serving no purpose? Barter them for Kamas!

As we communicated some time ago, we will now implement a machine allowing you to barter your tokens for Kamas.
You will find it where the Nation Gambling Joints used to be.

And here are the exact conversion rates available:
  • 1 Bronze Token = 10 Kamas
  • 1 Dungeon Token = Donjon level * 4 Kamas
  Clan Members wishes When we talked about the Kama revamp, we also announced that we’d like to implement a mechanic where CM wishes would impact the Kama gains.

It’ll now be the case. We now lowered the normal Kama gain but also added and modified some bonuses provided by the CMs.

Each area will now have a bonus linked to this area, additionally to the world bonus:
  • Kama gain bonus
  • Wisdom bonus
  • Prospecting bonus

If no wish is fulfilled, there will be no bonus. If at least one wish is fulfilled, there will be a minor bonus. If all wishes are fulfilled, the bonus will be stronger.
  A main square around the Clan Members In order to give better visual identity to all Nations, more visibility and better use to the CM areas, we will reorganize spaces with: Jonks, Tofus and Gobballs, as well as the first area hosting the monster of the Nation.

These locations will now have a main square around the CM, and include the main important elements (Drago-Express, specific Workshops, Trade areas, etc.).
  Nation transports We will modify the location of some transports in order to ease your travels.

Each region will now have a main Zaap, and Drago-Express will be moved next to the main elements of each area.
    Hunters’ Camps in Nations Many of you set foot on Chillberg Island and got to meet the Guild of Hunters.

Since this Guild will become more and more important along the next udpates, we decided to start implementing it right now. It will now settle in all Nations and will offer you daily quests for the moment.
 
You will first only have access to a single quest. Once you completed it several times, you will unlock another one, which will then unlock a third one. These quests will consist of resources/seeds gathering or killing the Boss of the Dungeon of the area.
  Environmental Quests in the Shhhudoku’s Kingdom For a better coherence between our islands, and because it’s just nicer this way, environmental quests will be added to Shhhudoku's Kingdom. They will of course offer an experience reward adapted to the level of the area.
  Costume/Insignia slot Still undecided between wearing this gorgeous Pumpkwin Costume or go for the Guild Insignia of Doom making you so much stronger?

You can now wear both! All cosmetic Insignias will be renamed Costumes and will have their own equipment slot. Insignias granting bonuses will still be called Insignia and use the Insignia slot.
 
Note that a Costume will always display over an Insignia.
  Nation change Not such a patriot after all and feeling like the other Nations would have more to offer?

As we explained in this Devblog, you will now have two options to find your right place in the World of Twelve.

First: A quest repeatable every 30 days. You will only have to visit Astrub and pay 25.000 Kamas to the Ambassador of the Nation you wish to join.

Second: As the Scroll of Absolution, you will also find a Scroll of Allegiance in the Boutique, available and usable once a week per account.

What will it be? Amakna, Bonta, Brakmar or Sufokia?
  What about Dungeons? Each week (or almost) we will open a new dungeon. We will announce them with our Dungeons sheets, as we have been doing for the past weeks.

But if you can’t wait and want to know directly, the ingame Gazette will reveal them in exclusivity!
  Gazette Don’t forget that a part of the Gazette is now here just for you! Have a small announcement to share? A slogan or false advertising for us? Send your ideas to your Community Manager, we will retain the funniest for publication in the next gazette.
Categories: Game news

Globalizing the X-COM organization

OpenXcom - Thu, 05/16/2013 - 14:54

I’ve also noticed we get a lot of views from all sorts of countries I can’t even begin to comprehend. Maybe you’d like to help spread X-COM around the world and contribute a translation or soldier names for your country?

Categories: Game news

Votes are now open and the contest continues!

Wakfu - Thu, 05/16/2013 - 14:40
You can now vote for your favorite Photo and Video in the Frigostworld Challenge!

It’s now time to involve your networks! But watch out, new entries are still accepted!

Found your favorite picture? Vote for it, like it and share it!
The Frigostworld Challenge is now completely underway and there has to be the one entry that will receive your vote. Now is time to make it known!

Note however that you can only vote for one picture and one video. If you vote a second time, your first vote will be canceled!

If you didn’t send in your entry yet, you have until June 5th to send us your Photos and Videos and try to win one of the Frigost Snowboards, subscription time, Krosmaster figurines, etc!
Categories: Game news

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