Game news
New In-game Screenshots of Lumino City & Release Date News
Good news, we’ve got some new screenshots of Lumino City for you. These are taken from early on in the game, and show the extra detail and sense of depth we’ve got in the game compared to Lume. Everything you see in these images was made by hand. We’re really excited about how it’s going, each scene is presenting us with a new challenge which is – mostly – fun. Take a look at the new images below.
The Photographer’s House
Cliff Town
We’ve found ourselves having to work out crazily hard stuff, like how to make Lumi realistically climb around footage of a moving ferris wheel, and how a mirrored surfaces can be made interactive. Sometimes we’re banging our heads on the desk with frustration, sometimes we’re wide-eyed and enthused when it’s gone well.
There’s a lot which needs bespoke treatment, and a lot of head scratching beforehand, then tons of care to make it actually happen.
So things have been taking longer than we estimated. We reckon we’ve probably done as much visual work on the first scene already as there was in the entire first game. But, even though that means we won’t be able to release the game this spring, it does mean it’ll be much much better when it is released.
We’re still planning on a 2013 release, and we’ll be letting you know more about our release date when we’ve done a little more work and can predict it with more accuracy.
New alpha version available (build #17) (2012/12/08)
New alpha version available (build #16) (2012/11/14)
Resistance Force Map Editor is now available (2011/12/10)
New alpha version available (build #15) (2010/12/30)
New alpha version available (build #14) (2010/06/11)
New technology: composite texture (2010/03/06)
WYSIWYG in Resistance Force (2010/01/07)
New alpha version available (build #13) (2010/01/01)
Evolution of the game (part 1) (2009/12/13)
How to help development <del>(voice actor needed)</del> (2009/12/01)
Public alpha version released (2009/11/19)
OS X 0.23.0 Package Released
Good news for all OS X users, the 0.23.0 release is now available on our new Downloads Page! Check the 0.23.0 release announcement for the changelog.
BTS: New Website and New Hi-Scores
SpringFiles: Iceland
Version: v1 Spring Maps Freeware
Iceland V1, for up to 8 players, by [teh]Beherith (mysterm@gmail.com)
Harmonia Classic - Download now, or play online!
Here's the link!
This link will connect you online via the Java Telnet Application. Honestly, though, it's not the best option for compatibility, so if I were you, I would download PuTTY and connect manually to the address listed below the applet. If you'd like to play the game single player, you might prefer downloading it and running your own server.
This build is far from finished, hence the v0.1, so consider this the first of many work-in-progress public builds before the "finished" version :) However, now that this is finally out publicly, we're anxious to get back to working on "real" Harmonia, so don't expect much Harmonia Classic news for a while!
Anybody who has the interest is welcome to play around with the script files located in the "scripts" folder. You are of course welcome to host your own server, as well - if you do, please send me a link ;)
Enjoy! :D
-- Simon (Synival) - simon@baroque-creations.com
All Hands on Deck
Avast, Puzzle Pirates on tablets is closing in!
In preparation for the tablet release of Puzzle Pirates, we're looking to our dedicated community of buccaneers, scallywags, and ne'er–do–wells in order to conduct a performance test of our recently upgraded server hardware. This test needs live pirates gathered on a single ocean, so please board Emerald on Friday, May 24th from noon to 3 PM PDT, and see if you can bring the server to its knees! We know that it can be hard to motivate a pirate without the promise of loot, so we will be giving away an iPad for every milestone of 1,000 pirates logged in concurrently on Emerald!* This means one iPad will be given away if we first reach 1,000 players logged in on Emerald at the same time during the event, a second iPad will be given out if we reach 2,000 logged in on Emerald at the same time during the event, and so on. As an additional bonus, we will also be increasing base pillaging and treasure chest payouts and increasing injury chances for the duration of the event.
Surrounding the event on Emerald, the three hour period of payout and injury bonuses will be applied to all other oceans according to the following schedule:
- Cerulean: May 24th, 4 PM to 7 PM PDT
- Meridian: May 24th, 4 PM to 7 PM PDT
- Jade: May 24th, 4 PM to 7 PM PDT
- Opal: May 24th, 8 AM to 11 AM PDT
For full event rules, please check back here as May 24th approaches.
*Eligibility for giveaway prizes is limited to legal US residents only. Winners will be announced and contacted on May 28th.
Dirk Dashing 2 v1.1 is released!
Dirk Dashing 2: E.V.I.L Eye v1.1 is now available, containing a number of enhancements and bug fixes!
User Interfaces: Redesigning the Navigation Panel
In which I talk about about our UI woes in the demo, and how we're fixing them with a totally new interface.
The Encyclopedia: Phase 12!
Here’s a new batch of families for which you can start submitting your screenshots:
If your screenshot is selected, you’ll receive 15 Bronze tokens directly on your account. Also, your Ankama nickname will be displayed with the screenshot.
You have until next week to submit your entries… Don’t waste a second and go catch them all!

